Development Roadmap

Announcements of major changes to Salem.

Re: Development Roadmap

Postby MrGemini » Mon Jun 23, 2014 1:43 pm

JohnCarver wrote:Shipwreck Island: How make Fire??????
A completely new early game experience to help the new player learn a few skills, and gain a few proficiencies before being cast into the harsh world of Salem.



:D :D
Good job. Oh and give us our emote ¦]
Greetings, Gemini & Tinkababe

raven wrote:HOW MAKE FIRE ? I TRAY DIFFERENT WAY BUT I CANT MAKE FIRE
Gallient wrote:YOU NEED ASK JORB GOD MAKE FIRE, FIRE FALL FROM SKY FIRE BURN FOREST.
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Re: Development Roadmap

Postby hamai » Mon Jun 23, 2014 9:49 pm

That's nice to hear. I hope in this process the devs find a way to improve the overall "feel" of the game, specially when players start interacting, the game performance degrades and feels a bit choppy and stuttering.

My dream for Salem is that someday it may achieve this kind of feel:
Best luck to all Pilgrims in this new journey!
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Re: Development Roadmap

Postby theMGMT » Wed Jun 25, 2014 1:14 am

Moo!
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Re: Development Roadmap

Postby daopa » Fri Jun 27, 2014 6:09 pm

Greetings Dev,

Is it possible to setup a patch notes type of a system instead of forum thread(s)?

Can the patch notes also include some sort of a RSS / XML Feed so maybe would be fansite creators can consume it and syndicate it?


I've been trying to figure out whats happening and with forum threads getting bumped up and down I have no idea what the order of changes are ...


Regards,
DaOpa
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Re: Development Roadmap

Postby JohnCarver » Fri Jun 27, 2014 6:43 pm

daopa wrote:Greetings Dev,

Is it possible to setup a patch notes type of a system instead of forum thread(s)?

Can the patch notes also include some sort of a RSS / XML Feed so maybe would be fansite creators can consume it and syndicate it?


I've been trying to figure out whats happening and with forum threads getting bumped up and down I have no idea what the order of changes are ...


Regards,
DaOpa


To see what order the patches are in check the creation date of the thread topic. That is a terrible response and I know. We are hoping to have official patch notes in the client as well as other nice things in the future. Right now our focus is still a bit focus'd on what we feel makes the game 'broken' at the moment before we jump to these nice things.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby Angel_of_Death » Fri Jun 27, 2014 7:49 pm

how about the normal client.will it be fixed too?
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Re: Development Roadmap

Postby Kandarim » Fri Jun 27, 2014 11:38 pm

JohnCarver wrote:
daopa wrote:Greetings Dev,

Is it possible to setup a patch notes type of a system instead of forum thread(s)?

Can the patch notes also include some sort of a RSS / XML Feed so maybe would be fansite creators can consume it and syndicate it?


I've been trying to figure out whats happening and with forum threads getting bumped up and down I have no idea what the order of changes are ...


Regards,
DaOpa


To see what order the patches are in check the creation date of the thread topic. That is a terrible response and I know. We are hoping to have official patch notes in the client as well as other nice things in the future. Right now our focus is still a bit focus'd on what we feel makes the game 'broken' at the moment before we jump to these nice things.


Hint: Ender has a very decent changelog set up in his custom client (which I gratefully copy :))
Last edited by Kandarim on Sat Jun 28, 2014 6:38 pm, edited 1 time in total.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Development Roadmap

Postby JohnCarver » Sat Jun 28, 2014 1:11 am

Yes. We are both aware and grateful for the strides both you and ender have made on the client. When the time comes we would very much be interested in using a few of your advancements in the default client.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby Angel_of_Death » Sat Jun 28, 2014 9:38 am

JohnCarver wrote:Yes. We are both aware and grateful for the strides both you and ender have made on the client. When the time comes we would very much be interested in using a few of your advancements in the default client.

+1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
if i used more 0 it would be spam.i wrote a hole paragraph about this but being a bit drunk couldnt read and undertand my self(like brego),.so just the 1000000000000000000000000for the fix on the normal client
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Re: Development Roadmap

Postby Sinnerman » Tue Jul 01, 2014 9:36 pm

I hope we will see the July 4th revised and a new system of sieges in particular braziers. From the current system of sieges and gluttony I want to cry. Former system of siege was many times better than that we have now. Looking forward to the news.

Blood will be shed
Lives will be lost
People will be devastated

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