Who has rights to Boston?

Forum for suggesting changes to Salem.

Re: Who has rights to Boston?

Postby nonsonogiucas » Fri Jun 20, 2014 4:34 pm

JohnCarver,
I am really starting to love you :D.


Allow me a simple consideration about alts being used for transport:

They are used because the only alternative is transport by feet (or other means that are mostly comparable). So teleporting alts is the preferred solution.
You don't need to physically eliminate the possibility for alts, you just give a more engaging, fun alternative.

If you could build a wagon which holds so many goods that an alt could only possibly transfer in 4 hours of boringly repetitive teleportation... I bet people would start organizing and defending wagon trails.

You fear that is not enough? Consider introducing a timer for teleporting that scales with the quantity of items you have in the inventory.

Now there is also a reason for road building, inns and outpost.
Oh boy, that would be sooo more fun.


Also consider rafts, barges and ships.
Water transport has always been a much more preferred solution over land transport.

...I know, that would also require more advanced containers to be accessible in claims, bases. Maybe depots that can hold a lot of items but only if they are of the same type?
I was lucky...
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Re: Who has rights to Boston?

Postby Mereni » Fri Jun 20, 2014 5:28 pm

jesi wrote:John Carver also wrote " In a perfect world you would be using a single character for the majority of your play session and would not have incentives to constantly cycle between alt chars or accounts."

Why so? I enjoy having characters in different environments and dedicated to doing different things. I am a peaceful player and prefer exploring to warring. In re-working the game, I ask only that you consider a system that respects people's preferences for playing - solo or in groups; peaceful or fighters. After all this is a sandbox game. And I hope it stays a sandbox rather than becoming Runescape, or worse, Villagers & Heroes.


He's clearly not saying you won't be allowed to have alts if that's what you want. He's saying you wont NEED to have alts as much as you do now. Someone said earlier that we need like 12 alts just to find purity water and the like for clay pots, alts for alternate mine sites, alts for transporting tons of lime. Those are the alts John Carver is saying will be gone. It's a great relief to me; I like to have an alt or two to explore the world or have a backup if my farmer somehow dies, but I've never been able to do purity because the thought of searching the entire map with a bucket and a canoe, trying to find the perfect mix of water elements, makes me cringe.
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Re: Who has rights to Boston?

Postby Feone » Fri Jun 20, 2014 6:33 pm

Mereni wrote:
jesi wrote:John Carver also wrote " In a perfect world you would be using a single character for the majority of your play session and would not have incentives to constantly cycle between alt chars or accounts."

Why so? I enjoy having characters in different environments and dedicated to doing different things. I am a peaceful player and prefer exploring to warring. In re-working the game, I ask only that you consider a system that respects people's preferences for playing - solo or in groups; peaceful or fighters. After all this is a sandbox game. And I hope it stays a sandbox rather than becoming Runescape, or worse, Villagers & Heroes.


He's clearly not saying you won't be allowed to have alts if that's what you want. He's saying you wont NEED to have alts as much as you do now. Someone said earlier that we need like 12 alts just to find purity water and the like for clay pots, alts for alternate mine sites, alts for transporting tons of lime. Those are the alts John Carver is saying will be gone. It's a great relief to me; I like to have an alt or two to explore the world or have a backup if my farmer somehow dies, but I've never been able to do purity because the thought of searching the entire map with a bucket and a canoe, trying to find the perfect mix of water elements, makes me cringe.


I agree with you on that one, I scouted over a hundred clay nodes alone around my area, not counting all the lime ones. As well as hours of checking water. Never found anything over 4-5%.
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Re: Who has rights to Boston?

Postby jesi » Fri Jun 20, 2014 7:16 pm

Mereni wrote:
He's clearly not saying you won't be allowed to have alts if that's what you want. He's saying you wont NEED to have alts as much as you do now. Someone said earlier that we need like 12 alts just to find purity water and the like for clay pots, alts for alternate mine sites, alts for transporting tons of lime. Those are the alts John Carver is saying will be gone. It's a great relief to me; I like to have an alt or two to explore the world or have a backup if my farmer somehow dies, but I've never been able to do purity because the thought of searching the entire map with a bucket and a canoe, trying to find the perfect mix of water elements, makes me cringe.


I sure as hell hope you are right. But nothing is clear until it is implemented.
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Re: Who has rights to Boston?

Postby Dammit » Fri Jun 20, 2014 8:55 pm

Well I never played on the old system that everyone seems to like and comment about. If he changes the purity nodes to where they are not as important ( not sure how that is possible ). But again I don't have an imagination to think ahead and see how it could be done weather than how its done now. It sounds like it would be a move in the right direction at least. Right now I think most of us are feeling a bit of micro-management and as someone said she don't like to even find purity spots..

I have played now for a week or more, so far I have managed to do quite well after talking to some nice folks, and perhaps I have some outstanding luck, which right now this game is based on..

I have found - 10% salt water, 8% mercury water, 6% lead water all pure in their own element..

also 7% lead lime, 7% lead granite, 9% salt lime, 4% salt granite, and on top of all that 3-5% foods in those colors for worms...

I don't have a base built yet, as the game just employs me to wander and stuff rather than stay in one spot..I have done what people told me, lay down alts so yeah...

Right now I just keep a lean to for my main, a few boxes around him worms stay in the lean to eating, and I have studied and managed over 30 humors without ever laying a single claim or wall, or building a single structure..
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Re: Who has rights to Boston?

Postby JohnCarver » Fri Jun 20, 2014 9:14 pm

jesi wrote:
I sure as hell hope you are right. But nothing is clear until it is implemented.


Mereni appears to have beat me to it. But Yes, If you enjoy making a bunch of alts that is fine as we have no intentions of limiting the amount of characters somebody can play. The general trend we plan on setting is that the player who invests more time on a single character is going to be rewarded more than somebody who were to separate their time over a dozen. Currently, this is just always the case.
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Re: Who has rights to Boston?

Postby Frakked » Fri Jun 20, 2014 9:47 pm

JohnCarver wrote:
RonPaulFTW wrote:2 hours north? How does that promote a social providence town?


How does the current barrel system not? Secure barrels may as well be a secure trade system. Knowing who is around you to thieve out of your barrel, and/or giving an incentive to trade with another person, and not just your alt, very much increases the social uniqueness of the game.


Yes there are a couple in Boston... and if you provide us the means to use the one's North... as our Boston port..fine.


Why I made the post and like them... because Tribe and others have a bad habit of stealing from barrels where they can. It's annoying and it's harassment... it's their weapon to inhibit me from playing the game.


Let me put it another way- since you, JohnCarver, don't support alts seemingly. Right now I have two clients... but to beat this... I will need 4 clients... and I can create and run 4 clients at one time. Your indifference is only going to make the matter twice as bad as it is today...

Think on it.

Thanks!

PS- more clients will artificially run the numbers up... but in reality? Any population improvement you can look at going forward... you'll have to divide it by 4...at least.
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Re: Who has rights to Boston?

Postby loftar » Fri Jun 20, 2014 11:18 pm

Frakked wrote:[huge font size]

Just as a note, doing this just makes you seem loud and rowdy, not read-worthy.
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Re: Who has rights to Boston?

Postby joshnpk » Sat Jun 21, 2014 12:59 am

nonsonogiucas wrote:JohnCarver,
I am really starting to love you :D.


Allow me a simple consideration about alts being used for transport:

They are used because the only alternative is transport by feet (or other means that are mostly comparable). So teleporting alts is the preferred solution.
You don't need to physically eliminate the possibility for alts, you just give a more engaging, fun alternative.

If you could build a wagon which holds so many goods that an alt could only possibly transfer in 4 hours of boringly repetitive teleportation... I bet people would start organizing and defending wagon trails.

You fear that is not enough? Consider introducing a timer for teleporting that scales with the quantity of items you have in the inventory.

Now there is also a reason for road building, inns and outpost.
Oh boy, that would be sooo more fun.


Also consider rafts, barges and ships.
Water transport has always been a much more preferred solution over land transport.

...I know, that would also require more advanced containers to be accessible in claims, bases. Maybe depots that can hold a lot of items but only if they are of the same type?


Except for the timer with teleportation I 1+ this. Wagons, boats and other ways to transport goods from town to town would in my opinion definitely benefit the game in many ways. Also buffs to walking,riding or driving a wagon on roads which would reduce the amount of your humors you drain running etc, and slightly increases the speed at which you travel would be good.
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Re: Who has rights to Boston?

Postby RonPaulFTW » Sat Jun 21, 2014 4:29 am

This is a sandbox game no? I'm super excited that we will have the opportunity to improve purity behind our walls but I think it would be a mistake to remove the incentive to explore for purity as well. Rather the rewards of either should be somewhat commensurate with effort invested. Again it's a sandbox game. There should be multiple ways to increase purity.

Special dev geography is nice to fight over - why not also fight over purity locations too? Again it's a sandbox game. Strive for some variety in incentives and options in play style.
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