Zapt13 wrote:But I don't want to have to plant 16 fields of 1 tile each just to have the work of harvesting 16 fields later (with the current field size being 4x4).
I was actually suggesting that 4x4 already is a pretty decent discretization. I can see how you could consider it big in regard to pumpkins that area easily hand picked but who would produce cereals in such a small scale?
Zapt13 wrote:If anything I'd want the opposite, have fields of 2 sizes and have the option to plant a 7x7 field for 4 times the cost in humus and seeds with 4 times the yield. The benefit of doing so is obviously the higher density production (7x7 is less than the expected 8x8, but we're eliminating edges and the spaces between fields to be more efficient)
I don't think that adding the possibility of a plot that is at the same time more time- and space- efficient would add much choice to the game... everyone would just go for the 7x7 that is more space efficient and less time consuming.
You see, to be meaningful, a choice must be accompanied by internal conflict. Choosing between wasting time and not wasting time is not a meaningful choice... Everyone will always choose to not waste time if at all possible.
On the other hand, make a bigger farm plot less space-efficient but more time-efficient. Then you'll have a meaningful choice: "Do I sacrifice part of my base space in order to get crops with less overall effort or do I want to work more to save space?"
I was lucky...