cannibalkirby wrote:(btw according to half the Salem pop I'm arguing with myself right now, such intense)
Ha.
cannibalkirby wrote:(btw according to half the Salem pop I'm arguing with myself right now, such intense)
Suffragium wrote:cannibalkirby wrote:Not worth trying to fight til your toons at least have 130ish biles. Running around on 50 bilers isn't gonna do much but waste time :p #themoreyouknow
Pfft. We thought 1 with 150 biles and 3 with 40-80 biles could take on 2 with ~150.
Ikpeip wrote:Good evening,Suffragium wrote:cannibalkirby wrote:Not worth trying to fight til your toons at least have 130ish biles. Running around on 50 bilers isn't gonna do much but waste time :p #themoreyouknow
Pfft. We thought 1 with 150 biles and 3 with 40-80 biles could take on 2 with ~150.
Let's see some character sheets. My blood counts had at least one other fellow over 100, but in the chaos of battle it's possible my addition was flawed.
Faithfully,
-PmP
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Wow! Nice attempt rebellion!
We are looking into adjusting the imbalance of a stomp. I think it might be more reasonable that somewhere between 3-5 simultaneous uses triggers a self-stun.
As for the rebuilding of the lost characters, the RL timer should be less of a thing in July so I'm excited to see what you guys do with this combat experience under your belt and the ability to make new warriors.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JohnCarver wrote:Wow! Nice attempt rebellion!
We are looking into adjusting the imbalance of a stomp. I think it might be more reasonable that somewhere between 3-5 simultaneous uses triggers a self-stun.
As for the rebuilding of the lost characters, the RL timer should be less of a thing in July so I'm excited to see what you guys do with this combat experience under your belt and the ability to make new warriors.
JohnCarver wrote:Wow! Nice attempt rebellion!
We are looking into adjusting the imbalance of a stomp. I think it might be more reasonable that somewhere between 3-5 simultaneous uses triggers a self-stun.
As for the rebuilding of the lost characters, the RL timer should be less of a thing in July so I'm excited to see what you guys do with this combat experience under your belt and the ability to make new warriors.
Ikpeip wrote:Proper fix is for a stomp both a buff and a debuff. Current stomp applies a debuff, the stun itself. It should also apply a stun immunity buff, that lasts a couple seconds longer than the stun itself.
Faithfully,
-PmP
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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