ElCapitan1701 wrote:JohnCarver wrote:We have no intention to make a pure PvE Server at this time. ...
Then Salem will fail, again.On the one hand, we want Salem to punish you. We want you to be able to log on and be worse off than you were before you did. We want you to engage in a situation and regret that action for weeks to come if you are on the losing side of said action. On the other hand, we DO NOT want Salem to beat you so badly in the first few hours of the relationship with it that a new player fails to even see all the potential the game has and quits before he gets there.
While it is entirely possible to say "Tears are tears, who cares when we get them" I feel that players should have to reach a certain maturity level for their tears to taste just right.
I introduced about 15 players to Salem, which found the game by google. Some of them came because of the crafting mechanism, some had fun building objects, some had fun hunting animals and some liked the exploring part of the game.
No one came to Salem because he liked to kill other players. 14 of 15 quitted after they got killed the first time without provocation.
The theoritical aspect of "Tears are tears, who cares when we get them" is just *****. Many players may appreciate the tought, and many even might try the game because of the tough setting, but on the end most of them will quit the game, after they got killed. You will not succed in making the perma death an experience not resulting in loosing 90% of your potential player base.
It also doesn`t need to be a pve server as most "pve-players" I know appreciate a pvp setting in that manner, that you need to secure your property or you will lose it. So security massures make sense, finding others giving protection make sense etc...thats all fine. You also should fear death if you try to engage the thief or hunt big animals. But if you keep a healthy distance between you and a fight, you must be sure to not get killed. If this is secured I am very sure, the player base of Salem will grow. So we need a consensual-killing-pvp server.
I also would like to see wide distributed materials so that trade and transport (on roads etc.) can evolve.
Salem it's not minecraft.