martinuzz wrote:Won't that reach a point fast where that lucky field does not produce enough seeds, to replant the amount of fields needed to have a chance to get that next lucky jump higher?
No, it will reach a point (not exactly fast) where the lucky field will need to have the appropriate plenty bonus to make sure it generates enough seeds to replace the necessary fields to jump again. Making Plenty a necessity for Purity in addition to a mechanic to just gather an abundance of goods.
Potjeh wrote:The point is that meaningful progress will eventually cease. You're not solving the issue, you're just delaying it. All it accomplishes is allowing more cycles of the same old gluttony, which has too many cycles as it is.
What exactly is your position? That purity should have no cap? Or an achievable cap? Or that humours should reach some kind of max cap? At the point where we artificially snuff out a players ability to grow, what should we encourage him to do?