JohnCarver wrote:What are your thoughts to fix it? We have never been fans of any fishing system we have ever played so we have hesitation to say our solution would be any better.
Fishing is one of the things I enjoy most in an MMO, though oddly I dislike games solely about fishing.
My favorite two systems are from Dark Cloud 2—a PS2 title—and Final Fantasy XI Online—but not at its release, the system in place they have now, assuming it hasn't changed since I played two years ago.
Suffragium wrote:I think you misunderstood me. I never intended for Cthulhu to be killed, just to be fought/escaped from. Something like if you lurk in the darkness for a while, there's a bigger chance Cthulhu will appear and chase you around. The more you're close to it, the more you lose your mind - to the point where you completely lose the control of your character and just slowly walk towards Cthulhu. Upon reaching it, you will obviously be knocked out pretty soon.
However, if you bring enough players, you could try to take it on - damaging it for, say, 250, would cause it to stun everyone for 10 seconds and "possess" one character, after which point Cthulhu disappears and reappears randomly, only visible to some players. That character will deal several hundreds of damage with any attack and its health will increase by the same amount. If you avoid the possessed character for long enough, it will retain its sanity again and find a rare item in its inventory. After this character is no longer possessed, Cthulhu will not appear randomly for players as it was doing in the battle. It will, however, appear again.
Did you watch the video I linked in my first post? Giving a health bar to any of the Great Old Ones is and should always be impertinent, he said in a most neutral tone.