Sinnerman wrote:I'm interested in the following questions:
1. We must wait for the next wipe?
2. Map will be generated again?
I don't understand question #1. We have no intentions to wipe at this time and our current project timeline puts us at the end of Q1 2015. Given I have no crystal ball, I am not comfortable at this time declaring the game/map/server must be wiped at that time after the onslaught of changes. I can tell you that the map-gen isn't on our current list until then, so it is highly unlikely there would be a wipe for improved map before then.
Claeyt wrote:How about some in game music. There's tons of free stuff out there to put into the game. I've always hated the lack of sound in the game. Games like 'Don't Starve' are so much better with good music.
We have purchased plenty of sound up to this point. Also, Loftar has made some solid progress on client-side sound implementation that is pretty exciting prior to our involvement. Between all this, I would consider sound effects a Nice Thing that we should be able to drop in here and there between the major content patches when we are taking a coding break from the difficult stuff.
Scilly_guy wrote:Do you have an official system for reporting bugs and technicalities other than mentioning them on the forums, IIRC Loftar had a website that tracked bug reports.
We hope to have at least one Programmer running, managing, and observing the existing bug-tracking system prior to the first content drop for obvious reasons. This transition has not yet been made yet though so while we can view it like everyone else, we are not currently responding there.
Scilly_guy wrote:What mechanics and features do you believe people are quitting over?
I suppose my first answer is boredom and frustration. Then to pinpoint those into systems.
Frustration that they cannot achieve 50%+ Purity.
Boredom that they have all skills.
Frustration that many proficiencies cease to matter on their values.
Boredom that animals almost always drop the same exact thing every time.
Frustration at the early-game in general and the learning cuve.
Frustration you can't be a witch.
Boredom after raising turkeys given no other animals to keep and maintain.
Our project timeline was carefully selected in an effort to mitigate either boredom or frustration in an attempt at higher player retention. This is why I have been having a hard time committing to what are obviously great ideas but may not be things that are directly hurting the game at this moment.
Scilly_guy wrote:Really, what I am asking is what are your plans for the end game? Will you implement some kind of leader board? Largest town, highest total humors, wealthiest.
We like leaderboards. We expect hate from it. Before implementing it we hope to have a survey out. We also like the anonymous nature of this game and your characters so there is a very fine line here. We currently think the solution may be in a voluntary leaderboard that you would sign up for.
We also like a global obituary to see the stats of your fallen pilgrim friends, and hopefully, some Natives >:)