A Brave New Salem

Announcements of major changes to Salem.

Re: A Brave New Salem

Postby Suffragium » Fri Jun 06, 2014 9:06 pm

Potjeh wrote:IMO you should aim for most of the kills to happen in actual combat rather than via summoning.

In my opinion, (offline) summoning should only be possible for the most vile of crimes, such as mass murder or very grave theft.
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Re: A Brave New Salem

Postby Champie » Fri Jun 06, 2014 9:08 pm

Tamasin wrote:it wold be nice if someone could collect all the things they've answered somewhere


If you stop to closely examine one of your bowel movements today you will find the answers you seek. If you scoop that **** out and drop it in a bag you can keep it with you all day to remind you of what the fictional character MushMouth created by jorb has said
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Re: A Brave New Salem

Postby Kaios » Fri Jun 06, 2014 9:10 pm

Champie wrote:If you stop to closely examine one of your bowel movements today you will find the answers you seek. If you scoop that **** out and drop it in a bag you can keep it with you all day to remind you of what the fictional character MushMouth created by jorb has said


I dunno man, he's been fairly straight forward and reasonable with his answers so far. All we can do now is wait and see what happens next. It wouldn't hurt to, you know, do some actual discussion.
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Re: A Brave New Salem

Postby darnokpl » Fri Jun 06, 2014 9:13 pm

JohnCarver wrote:
Potjeh wrote:How about that 80/80/80 going up against an 800/800/800? Ie, will there be a cap on stats, even if it takes infinite effort to reach it? If yes, how much grind would one need to invest into a character to go toe to toe with a character that's very close to this cap?

No hard cap on stats. 80 to all vs 800 to all is going to lose. There won't be a whole lot he can do about it. That being said, 800 to all is going to be more equivalent to a 100fold investment of time instead of the seemingly 10fold. Should somebody who has invested 100 hours to every 1 of yours be scared to walk into that fight? I don't think so. So that being said, get some friends, or get some stats. We have entertained various combat systems that may have % based damage application as a means to make this scenario a bit more possible. The better question is would somebody who invests the time to get to 800 to all be willing to drop scents on that character? That is a huge risk to lose something that would easily represent a year of his life.


You are thinking in same direction as J&L and it is wrong direction!
Not taking risk to lose that character works against perma death!
Running from PvP because you can lose months of work, works against PvP!

Question is why would you let anyone to invest more time than one or two months into single character in perma death PvP mmo?
People should invest their time into bases/towns not characters that can be killed because they have laggs.
And taking over or destroying (total wipe) developed bases should take days and tons of resources from raiders.
Breaking into base shouldn't be hard, imo one month character should do it, but destroying important buildings or high tier fields should take hours and lots of resources.

Potjeh wrote:So PvP is still a grinding competition. Best of luck to you, but I think I'll pass.


Same. If they won't change this I see no point playing salem again, no PvP and no-lifes winning game are main reasons why I left.

JohnCarver wrote: I wish we had a solution to make some utopia where the guy who invested 5 hours has some magical way to take down the guy who invested 500. But I feel that is more unfair to the 500 hour player than it is to the 5 if we were to implement such a solution anyway. If you want an even playing field at all times there are plenty of FPS and MOBA titles that even the odds for you every round. Salem PVP is more defined by the strategy, preparation, and dedication you can place into the inevitable fight you find yourself in. We don't have any intentions of breaking that mold too far.


There is simple solution, don't allow people to develop their characters too long.
Don't allow no-lifes to have few times stronger characters than medicore players or unraidable bases.
Make 100 biles character with murder less important than 10 high tier fields.

And you will have PvP, raids, drama, large factions, wars and FUN for that 25.000 registered accounts (that someone mentioned today) not for 50 dedicated people.
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Re: A Brave New Salem

Postby Realak » Fri Jun 06, 2014 9:22 pm

Couple thoughts:

Gates. What's the point of the rest of your defence when the raider can pile 2 on at your gates? Is there a way to make it where a gate counts as one segment?
Currently the way you use now is the way they use, it's pointless.

Armor and Weapons. can quality be ACTUALLY related to damage/damage soak? Finding the highest iron mine in all the lands for those extra damage points.


Wall Splash. This could possibly be a witch spell you enchant your weapon with? Or just do away with it entirely, it's something magical that should be a spell.

Brass Knuckles. make them have quality, and quality be related to damage. That way if someone wanted to specialize in melee, they have that option. Currently the pvp game mostly revolves around thrust/leap at/stomp leaving a dozen or so other skills that are useless to the game.

World Bosses: Something like the wurm online dragons, it would require several villages or one EXTREMELY large village to take one down. Loot would be something you can craft for rare armor.
Super long,random respawn times. Take an argopelter, increase it's size/stats/damage, give it some minion argopelters and give it a name, done. Do the same with the other lumberwoods creatures. You can be murdered.
Would give the game an endgame pve aspect instead of just a focus on raiding like it is now ( which isn't really a bad thing :P) It could just be another part of the game.
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Re: A Brave New Salem

Postby martinuzz » Fri Jun 06, 2014 9:25 pm

Suffragium wrote:In my opinion, (offline) summoning should only be possible for the most vile of crimes, such as mass murder or very grave theft.


Perhaps a treshold, where only after doing crimes worth x points of crime buff, offline summoning becomes an option.
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Re: A Brave New Salem

Postby Champie » Fri Jun 06, 2014 9:29 pm

Kaios wrote:I dunno man, he's been fairly straight forward and reasonable with his answers so far. All we can do now is wait and see what happens next. It wouldn't hurt to, you know, do some actual discussion.


That's what you are for. There are better people than me to discuss the details of the fiction that the fictional character MushMouth created by jorb is offering. I have tried to stay out direct discussion that others are having with the fictional character MushMouth created by jorb, but if I examined all my posts there are probably a few instances where I have interrupted that flow. I don't think there is any need to have this big discussion about all their ideas because I can read that **** in every game forum in the world and see people with no credentials talk about their excitement for their new big project, their first big project, wait, first project ever and it's going to be really great because it is a well balanced, but not to much so it can retain its edge, MMO with a giant persistent world and player made towns and the best crafting there is with lots of fun things that will make people want to keep playing because the solution to the "fun grind" dilemma will be solved.
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Re: A Brave New Salem

Postby alloin » Fri Jun 06, 2014 9:37 pm

I'm not gonna mingle in the 'Who's MM actually?'-conspiracy.

I'm Happy with what I'm reading, I just hope you can bring what you promise.
Jorb & Loftar made the best game ever but failed to manage it, hope you guys will do better.

My first thought & I still stand by it, to increase the amount of players interested, is an 'Achievement System'

Who wouldn't want to hunt down 5.000 crickets for a stupid title, or a golden cricket statue to make your base look awesome ???
I would make 2.000 coalclamps to be a Coalmaster !! I would make 10.000 sabers to unlock that special rapier crafting recipe...
It keeps the people playing, and people love to be rewarded for playing countless of hours !!

:mrgreen:
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

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Re: A Brave New Salem

Postby Kaios » Fri Jun 06, 2014 9:45 pm

alloin wrote:My first thought & I still stand by it, to increase the amount of players interested, is an 'Achievement System'


Sounds like a good idea to me. I like the idea of including rewards that offer no actual advantage but are nice to show off, or have stolen.
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Re: A Brave New Salem

Postby wiatrak » Fri Jun 06, 2014 9:58 pm

Plant 10.000 trees incoming.....
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