Champie wrote:a deluded amatuer
I think I will enjoy your tears most of all.
Champie wrote:a deluded amatuer
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Champie wrote:Jalpha wrote:JohnCarver wrote: As most solutions to help the players get the bad guy have the nasty effect of simultaneously enabling him.
This has unfortunately been the result every attempt so far.
Which is what makes this whole drama that jorb has created into a Tragedy. The inevitable failure of a deluded amatuer "consulted" by the guys who gave up because they couldn't figure out the hard stuff. The hard stuff being ACTUALLY making a game instead of a grind simulator.
Ikpeip wrote:How can I be derailing my own thread?
JohnCarver wrote:Champie wrote:a deluded amatuer
I think I will enjoy your tears most of all.
cannibalkirby wrote:but please don't remove grind,
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Ikpeip wrote:How can I be derailing my own thread?
JohnCarver wrote:cannibalkirby wrote:but please don't remove grind,
This is a great opportunity for me to share our thoughts on Grind. Continuous, repetitive, and mind-numbing grind is not fun. However, not every aspect of every game must always be fun. The entire reason that Mortal Moments exists is because we were tired of the constant positive progression and non-stop rewards jammed down our throats on every major title. Without at least some level work required and requested of us we could never place any real value on our accomplishments. It is for that reason that we have placed "Grind" on our "what is great about Salem". So this then brings up the big development question, how do you make something that is primarily not fun to be a fundamental concept of a game? The great equalizer to this is interesting. We are not necessarily looking for a fun grind, and we are certainly not looking for NO grind, but we are looking for an interesting grind. Something where milestones are more frequent and rewarding, outcomes are more random and exciting. As a general concept: You may be doing the same thing you have done a hundred times, but you might not get the same thing you got the last 100 times. We wish to explore the grind elements of Salem under that microscope and hear your feedback once we do.
Kaios wrote:Champie no offense, I'm somewhat skeptical as well but you're coming off a little crazy
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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