Newbie woes

Ask and answer any and all questions pertaining to Salem's game-play.

Re: Newbie woes

Postby jwhitehorn » Fri May 23, 2014 6:32 pm

Good job killing this Criminal.


Criminal:
Please sign the Treaty in your next life. A life of crime is not worth it.

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Re: Newbie woes

Postby Chrumps » Mon May 26, 2014 3:26 pm

jwhitehorn wrote:Good job killing this Criminal.
Criminal:
Please sign the Treaty in your next life. A life of crime is not worth it.
Chief PeePooKaKa
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Essentially *****. Killing every newbie you meet you kill the game and the income source for authors. And then you complain the game is not developing fast enough.

Server Status
Providence
State Up
Users 58
Load 4%

Guess why.

Who will waste time to play a game only to be killed by some bully. There are lots of other games.
High risk in this game is a part of fun. But a commercial game has to earn money. This will never be achieved when newbies are harassed from the beginning. Either devs will find a way to deal with your harassing or they will never succeed with this game.

No you did not kill me. At this server population it is possible to keep low profile and live safely, alt vaulting important items and keeping half-developed chars in various location as spares. And yeah, I have completely ignored your "law". I quit because I have seen some 50% of game content and have no RL time to play more. It was fun - mostly solo - but it's time to finish.
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Re: Newbie woes

Postby vienradzis » Mon May 26, 2014 3:50 pm

I am happy to see you going.

Take care.
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Re: Newbie woes

Postby TCchris » Mon May 26, 2014 4:23 pm

And yet you guys say nothing about the thing he is so right, that you kinda kill the game. Is bullying new players even fun?
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Re: Newbie woes

Postby Chrumps » Mon May 26, 2014 5:49 pm

vienradzis wrote:I am happy to see you going.


You just can't wait the day the player count drops to 4 and you have the server for yourselves. And then someone turns off the power.
Take care.
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Re: Newbie woes

Postby jwhitehorn » Mon May 26, 2014 6:37 pm

How in the world somebody can start a game, choose to become a criminal, die for their choice, and then BLAME US for their death and the death of the game.

If a player chooses to be a ***** and decides a life of crime then the game is without one more criminal. The population is then a result of good happy citizens of Salem not finding and sticking around Salem. It has nothing to do with the loss of terrible criminal players that we drive away like this. Keeping away these players is the best thing that can happen to the game.

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Re: Newbie woes

Postby TCchris » Mon May 26, 2014 6:56 pm

jwhitehorn, really, you troll like a pro(i don't wanna believe that you are that blind, otherwise I would be terribly dissapointed that both of us are part of the same species).

But to play your game, Define a criminal please. And, you are Not part of the game mechanics, so take that in consideration, the tribe is just a rp-based coalition. Abusing power to make this thing you call justice and punishing your imaginary "criminals" (this is so absurd that my brains wants to smack out) is exactly why people like me who are new or back in the game look with disgust at you.

Talked Mereni through messages(sadly it didn't ended quite ok because of me) and in the last message I told her that the tribe ideea isn't bad, but this thing you do to the newbies is simply ignorant, and make other peoples game blunt and dull. Nobody is forced to join your ****, and as long as you will keep pwning/scalping "Criminals" that can't even do crimes cuz they didn't had time to learn treespasing or the rights to defend themselves, there will be oposition, you will keep your position as the mighty ass.

Edit: or as your name suggests, the product of an ass.
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Re: Newbie woes

Postby Chrumps » Mon May 26, 2014 8:50 pm

jwhitehorn wrote:How in the world somebody can start a game, choose to become a criminal, die for their choice, and then BLAME US for their death and the death of the game.

If a player chooses to be a ***** and decides a life of crime then the game is without one more criminal. The population is then a result of good happy citizens of Salem not finding and sticking around Salem. It has nothing to do with the loss of terrible criminal players that we drive away like this. Keeping away these players is the best thing that can happen to the game.

Yeah and what happens when those "criminals" as you call them, quit, find another game and invite their friends to that other game ? Especially if they find it bully-free. Your population of potential "good happy citizens" (aka sheeps) decreases to the zero point.

Again, I do not care because you had no chance to hurt me. But game owners to protect their revenues from the game must take action against you by changing game mechanics so noobs can live long enough to buy at least some items in the game shop and enjoy them for a while.
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Re: Newbie woes

Postby jwhitehorn » Mon May 26, 2014 11:36 pm

So your guys argument is we should let criminals live so that they can buy stuff on the store first?

No thanks. There is no guarantee they would buy anything and if those criminals were allowed to fester in the lands who knows how Terrible Salem would be. Thankfully, Salem will always have the Tribe to protect it from becoming a giant tub of filth and scum all in the name of "Store revenues".

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Re: Newbie woes

Postby TCchris » Mon May 26, 2014 11:40 pm

jwhitehorn you should be banned, really.
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