The Cost of a Weak Leader

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: The Cost of a Weak Leader

Postby Kaios » Fri May 16, 2014 6:14 pm

Brona wrote:Finally a voice of logic and mental prowess. Would his godliness bestow upon me the fortitude to walk through this valley of retardation and ******. I'm afraid I'll come out the other end only able to repeat the words "hey chief" over and over.


Might also be hard to walk with that ***** in your ass
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Re: The Cost of a Weak Leader

Postby Brona » Fri May 16, 2014 6:21 pm

That remark was indeed full of wit. You proved me wrong gaios. U r many smart.
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Re: The Cost of a Weak Leader

Postby Kaios » Fri May 16, 2014 6:23 pm

Brona wrote:wit


gaios


yep
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Re: The Cost of a Weak Leader

Postby Brona » Fri May 16, 2014 6:26 pm

Kaios wrote:
Brona wrote:wit


gaios


yep

Sorry man was just trying to dumb it down a bit for you. I know you are having trouble keeping up.
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Re: The Cost of a Weak Leader

Postby stevemac05 » Sat May 17, 2014 1:18 am

How does one join the Tribe or the this faction, so I can live in peace?
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Re: The Cost of a Weak Leader

Postby Frakked » Sat May 17, 2014 5:23 am

Biddas made it apparent to me last week... they like Jorb (even though tribe treaty says not to worship Jorb); Tribe lives on forum drama.

They love nothing better.

Best way to deal with Tribe is build decent base defense- watch you back when you are outside it... and ignore them otherwise.

Sure- I've gone down to their level a few times... everyone loves a good argument occasionally...

Still the best way to frustrate them is ignoring them. Their methods are childish- their mentality is same..


Pretend they don't exist... nothing you do will be more effective than that. Even killing them would be shallow vs pretending they didn't matter an iota.

Let them enjoy their pretend reality... educated folks know better. Tribe is limited to this 2D reality... and it will bite them soon enough.

You just have to get through it..

Cheers.

As I posted in 'Off topic'... SC is their death. Every time I've brought it up... they cry 'gtfo' ...they live in 2D... you should let them live it... it's all they'll ever have.

Pity them... I do
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Re: The Cost of a Weak Leader

Postby stevemac05 » Sat May 17, 2014 7:38 am

well I can tell these forums have a lot of drama,
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Re: The Cost of a Weak Leader

Postby Jalpha » Sat May 17, 2014 7:45 am

They really don't. You should see the Haven forums, that's where the real drama is. Salem forums drama was destroyed by tribal sockpuppet on vision quests trying too hard to be funny and tribal spam about how they killed some random noob and it's big news.

Nothing really happens here anymore. This game needs stronger opposition factions for any real drama to form.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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Re: The Cost of a Weak Leader

Postby stevemac05 » Sat May 17, 2014 7:52 am

Your right, when I started their was around 300 or so people playing, now its only around 50 give or take, Not sure what happened here.
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Re: The Cost of a Weak Leader

Postby Jalpha » Sat May 17, 2014 7:56 am

A combination of things. Primarily the end-game is reached too quickly and isn't fleshed out enough to maintain player interest.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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