Server status reaching critical levels

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Re: Server status reaching critical levels

Postby Judaism » Sat Apr 19, 2014 2:06 am

jwhitehorn wrote:Im' sure another wipe will fix everything. Lets just do that.


That was because 99% was pro wipe, and now :roll:
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Server status reaching critical levels

Postby Dallane » Sat Apr 19, 2014 2:21 am

jwhitehorn wrote:Im' sure another wipe will fix everything. Lets just do that.

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Need more wipes!
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Server status reaching critical levels

Postby Binks » Sat Apr 19, 2014 4:40 am

jwhitehorn wrote:Im' sure another wipe will fix everything. Lets just do that.

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Yes, lets wipe the servers.
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Re: Server status reaching critical levels

Postby Icon » Sat Apr 19, 2014 5:19 am

If the old system is restored, I'll start an Amish rp zerg faction. To join you have to swear off metal tools, and build 8 sheds in 15 minutes... Oh and no screenshots, they steal your soul
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Re: Server status reaching critical levels

Postby Binks » Sat Apr 19, 2014 9:33 am

Icon wrote:If the old system is restored, I'll start an Amish rp zerg faction. To join you have to swear off metal tools, and build 8 sheds in 15 minutes... Oh and no screenshots, they steal your soul

haha
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Re: Server status reaching critical levels

Postby merrymaidmarian » Sat Apr 19, 2014 10:27 am

binks, is this your wipe video?

http://vimeo.com/17552229
Now playing Salem: the Tamagochi MMO.
Set your alarms to feed and pet your alts!
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Re: Server status reaching critical levels

Postby NightBreed » Tue Apr 22, 2014 9:38 am

Mereni wrote:
darnokpl wrote:
enemyunknown wrote:
Who cares? Life is Feudal is in closed Alpha already. When it will be released Salem population will drop to Plymouth last day's population: Tribe and it's alts.


Life reminds me wurm too much, maybe it will be fun maybe not, hard to say right now.


I don't know... I just spent a little time looking at their website and it looks almost like the Salem we all wish we had. No permadeath though, pity.

A little more off-top, not shure if we need another topic for it.

I heard some salem mates made a rage-quit after their main chars were killed and headed right to LiF. So i was reading LiF forum and...

Every player will be able to claim at least 100 in-game cells for free for their personal use which will be protected from any type of damage (including other players’ damage) and decay.


Are they ***** kidding? Is this "hardcore full loot sandbox" going to be another carebears zoo?
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Re: Server status reaching critical levels

Postby DarkNacht » Tue Apr 22, 2014 4:19 pm

NightBreed wrote:
Every player will be able to claim at least 100 in-game cells for free for their personal use which will be protected from any type of damage (including other players’ damage) and decay.


Are they ***** kidding? Is this "hardcore full loot sandbox" going to be another carebears zoo?

Is anyone really surprised that an MMO full of retarded mini-games for every task isn't really that hardcore?

Haha, flipped through their wiki, when you 'die' you lose a couple of skill points, drop any item that does not have a No Drop flag and get a few minutes of summoning sickness. Its not even full loot, and your only taken out for a few minutes. And it does not look like you can loot claims unless you are at war with the owners guild so if some one is not aligned with a guild it looks like you have to put down a Realm Claim to remove the claim if you want whats in it.
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Re: Server status reaching critical levels

Postby NightBreed » Tue Apr 22, 2014 7:15 pm

DarkNacht wrote:Is anyone really surprised that an MMO full of retarded mini-games for every task isn't really that hardcore?

Haha, flipped through their wiki, when you 'die' you lose a couple of skill points, drop any item that does not have a No Drop flag and get a few minutes of summoning sickness. Its not even full loot, and your only taken out for a few minutes. And it does not look like you can loot claims unless you are at war with the owners guild so if some one is not aligned with a guild it looks like you have to put down a Realm Claim to remove the claim if you want whats in it.

Sounds like it's a real pile of carebear's crap. Permadeath is not a primary goal for me, but THIS is not even a hardcore.

I'm dissapointed. Really. Let's be honest: we all want Ultima + Darkfall in 3D.

Let's see what The Repopulation will bring to us.
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Re: Server status reaching critical levels

Postby Mereni » Wed Apr 23, 2014 3:43 am

DarkNacht wrote:
NightBreed wrote:
Every player will be able to claim at least 100 in-game cells for free for their personal use which will be protected from any type of damage (including other players’ damage) and decay.


Are they ***** kidding? Is this "hardcore full loot sandbox" going to be another carebears zoo?

Is anyone really surprised that an MMO full of retarded mini-games for every task isn't really that hardcore?

Haha, flipped through their wiki, when you 'die' you lose a couple of skill points, drop any item that does not have a No Drop flag and get a few minutes of summoning sickness. Its not even full loot, and your only taken out for a few minutes. And it does not look like you can loot claims unless you are at war with the owners guild so if some one is not aligned with a guild it looks like you have to put down a Realm Claim to remove the claim if you want whats in it.


Did you say 'No Drop' flags? Never mind then. ;( I oppose all no drop.
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