Server status reaching critical levels

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Re: Server status reaching critical levels

Postby darnokpl » Fri Apr 18, 2014 2:49 pm

enemyunknown wrote:
Who cares? Life is Feudal is in closed Alpha already. When it will be released Salem population will drop to Plymouth last day's population: Tribe and it's alts.


Life reminds me wurm too much, maybe it will be fun maybe not, hard to say right now.
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Re: Server status reaching critical levels

Postby Silushun » Fri Apr 18, 2014 3:22 pm

Procne wrote:I think you are going a bit too far with the drama. It has always been like that with Seatribe games - huge spike at the beginning of the server and slow decline with time.

It's not a standard theme park MMO where you get content patches regularly. Salem, being a sandbox, should be playable for a long time even without any updates. For Haven it works, in Salem not so much but oh well...

Hardcore PvP games usually don't have high player retention anyway


Quoting from the second page oh dear, The reason it works for Haven is because the amount of content is so much more than Salem. It's the little things that count aswell, smoking a pipe, taming animals, farmers hat, cooks hat, foraging for curiosities instead of having to make it all XD.

I could play Salem alot longer but it lacks content, theres only so much you can do before you burn out, which I've done once again I don't want to eat just to get my biles up, I'm fine with 30 to be quite honest.
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Re: Server status reaching critical levels

Postby Icon » Fri Apr 18, 2014 4:53 pm

Average server pop for when I've been checking it is about 100. JT and Roa averaged about 60 each before the wipe....

Return the original purity system

Remove the stupid fed up timers

Watch pvp start happening

Watch pop numbers rise

Pay attention when all the long term players start saying "hey this sucks" because catering to casual, not-gonna-still-be-here-next-month players is a ****** way to keep a line at the cash shop
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Re: Server status reaching critical levels

Postby Mereni » Fri Apr 18, 2014 5:06 pm

darnokpl wrote:
enemyunknown wrote:
Who cares? Life is Feudal is in closed Alpha already. When it will be released Salem population will drop to Plymouth last day's population: Tribe and it's alts.


Life reminds me wurm too much, maybe it will be fun maybe not, hard to say right now.


I don't know... I just spent a little time looking at their website and it looks almost like the Salem we all wish we had. No permadeath though, pity.
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Re: Server status reaching critical levels

Postby darnokpl » Fri Apr 18, 2014 5:20 pm

Mereni wrote:
darnokpl wrote:
enemyunknown wrote:
Who cares? Life is Feudal is in closed Alpha already. When it will be released Salem population will drop to Plymouth last day's population: Tribe and it's alts.


Life reminds me wurm too much, maybe it will be fun maybe not, hard to say right now.


I don't know... I just spent a little time looking at their website and it looks almost like the Salem we all wish we had. No permadeath though, pity.


That is because permadeath is huge problem, especially if you want PvP game with players building in-game communities.
I have seen in last year few games with full-loot mechanics and all of them were more fun than permadeath and still pretty harsh when it comes to loss.
But that loss didn't scared away people from PvP.

In salem we need mechanic that would solve fear from permadeath and encourage PvP and raids (without completely destroying towns, just killing and stealing goods with greatest value should be enough to have fun and reward from raids).
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Re: Server status reaching critical levels

Postby enemyunknown » Fri Apr 18, 2014 5:57 pm

darnokpl wrote:Life reminds me wurm too much...

Even worse. It looks like Mortal Online, what is comletely sucks.
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Re: Server status reaching critical levels

Postby Icon » Fri Apr 18, 2014 6:23 pm

[/quote]

In salem we need mechanic that would solve fear from permadeath and encourage PvP and raids (without completely destroying towns, just killing and stealing goods with greatest value should be enough to have fun and reward from raids).[/quote]


Exactly, loosing a 200 humor character in the current system is a huge loss of time and effort. But with 20 t-3 fields and 100% humus available, how long does it realistically take to replace that? Couple weeks at most?

Before the wipe a guy came to town with a clue, somebody had robbed him and he wanted to know what his next move was. I explained he couldn't retaliate in any way without leaving a clue himself. He replied "guess I'm boned then, I'm not risking 2 months of work for some stuff". And that's the problem, every update it becomes harder/longer to make a character, so less people want to experience the true "point" to Salem. Face it, nobody started playing because of the wonderful hay production system, .... Full loot... Permadeath... Pvp

this used to be my favorite game, quit putting training wheels on it please :cry:
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Re: Server status reaching critical levels

Postby Procne » Fri Apr 18, 2014 11:40 pm

Silushun wrote:
Procne wrote:I think you are going a bit too far with the drama. It has always been like that with Seatribe games - huge spike at the beginning of the server and slow decline with time.

It's not a standard theme park MMO where you get content patches regularly. Salem, being a sandbox, should be playable for a long time even without any updates. For Haven it works, in Salem not so much but oh well...

Hardcore PvP games usually don't have high player retention anyway


Quoting from the second page oh dear, The reason it works for Haven is because the amount of content is so much more than Salem. It's the little things that count aswell, smoking a pipe, taming animals, farmers hat, cooks hat, foraging for curiosities instead of having to make it all XD.

I could play Salem alot longer but it lacks content, theres only so much you can do before you burn out, which I've done once again I don't want to eat just to get my biles up, I'm fine with 30 to be quite honest.


Are you sure it's content? Haven veterans can have silk, all crops, bronze, iron, cheese within 2 weeks from server start. After that all that's left for them is grinding quality.
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Re: Server status reaching critical levels

Postby Mereni » Fri Apr 18, 2014 11:52 pm

Procne wrote:Are you sure it's content? Haven veterans can have silk, all crops, bronze, iron, cheese within 2 weeks from server start. After that all that's left for them is grinding quality.


So, are you one who gets such things 2 weeks in? What do you do after that?

I'm guessing that at the very least, quality grinding is not a futile proposition like it is in Salem. And also that PvP and raiding are big and have less sucky mechanics.
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Re: Server status reaching critical levels

Postby jwhitehorn » Sat Apr 19, 2014 2:01 am

Im' sure another wipe will fix everything. Lets just do that.

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