Server status reaching critical levels

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Re: Server status reaching critical levels

Postby Judaism » Thu Apr 17, 2014 5:49 pm

Just a pity that Chief, Alloin and Binks refused to fight back then.
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Re: Server status reaching critical levels

Postby darnokpl » Thu Apr 17, 2014 7:23 pm

Mushibag wrote:
Darwoth wrote:revert game systems to pre purity nerf, market it to the pvp crowd.

enjoy 3k+ population and endless forum drama.

enjoy good cash shop returns as the pvp crowd tends to be older and have jobs.

^This


is wrong!

People are crying because braziers are overpowered. Imagine braziers dmg/5 and we have same result as at time when 500+ biles titans were main reason for cry.
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Re: Server status reaching critical levels

Postby Dallane » Fri Apr 18, 2014 12:56 am

Greb wrote:
Mushibag wrote:
Darwoth wrote:revert game systems to pre purity nerf, market it to the pvp crowd.

enjoy 3k+ population and endless forum drama.

enjoy good cash shop returns as the pvp crowd tends to be older and have jobs.

^This

^This #2


x3
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Re: Server status reaching critical levels

Postby Dallane » Fri Apr 18, 2014 12:56 am

darnokpl wrote:
Mushibag wrote:
Darwoth wrote:revert game systems to pre purity nerf, market it to the pvp crowd.

enjoy 3k+ population and endless forum drama.

enjoy good cash shop returns as the pvp crowd tends to be older and have jobs.

^This


is wrong!

People are crying because braziers are overpowered. Imagine braziers dmg/5 and we have same result as at time when 500+ biles titans were main reason for cry.


1. braziers are not whats hurting the game
2. getting a "titan" wasn't that hard.
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Re: Server status reaching critical levels

Postby DeepSixed » Fri Apr 18, 2014 6:49 am

This is the long purity grind. It was bad in the old world and it's twice as horrible now. I raged about vet players being titans; but you could still get in on that action to some degree is you had enough silver.

Now? There's no established market so everyone has to make do any their own for purity. Coupled with Dev's indifference to Alchemy (remember "They don't know what to do with it" comment by Jorb after offering an Alchemy package in store...) That was a huge slap in the face.

What have Devs done to encourage folks to stick around?!

Anything?

Raiding is more of a hassle than it was-

Purity grind more noisome than it should be

Ore/mine nerf was poorly thought out and implemented- totally screwed up.

I like a lot of the new stuff; but this plays more like an Alpha than a Beta... and the end product still a long ways away.

Guess we should be thankful for the little that we have... and if folks don't want to play... we just have to hope that Jorb/Loftar eventually take note and make changes.

That's all we can do.


Fixing Alchemy would go a long, long way toward establishing a solid base IMHO... ties in with the purity grind, etc. My two cents on a fix
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Re: Server status reaching critical levels

Postby Darwoth » Fri Apr 18, 2014 7:06 am

hey remember on patch/wipe/launch day and i specifically went over point by point pretty much everything everyone is ***** about and said the game would be back to it's previous low population levels within 2 months?

and everyone just told me to stop "crying" and how full of ****/stupid i was?


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Re: Server status reaching critical levels

Postby gregl26 » Fri Apr 18, 2014 7:15 am

everyone should just stop logging in till they fix the game. I'm calling for a Salem Strike!




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Re: Server status reaching critical levels

Postby DeepSixed » Fri Apr 18, 2014 7:23 am

Darwoth wrote:hey remember on patch/wipe/launch day and i specifically went over point by point pretty much everything everyone is ***** about and said the game would be back to it's previous low population levels within 2 months?

and everyone just told me to stop "crying" and how full of ****/stupid i was?



We mostly gave Jorb the benefit of doubt... I was wrong. Others can chime in as they will.

Thanks for pointing out the perfectly obvious ~
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Re: Server status reaching critical levels

Postby darnokpl » Fri Apr 18, 2014 7:37 am

Dallane wrote:
1. braziers are not whats hurting the game
2. getting a "titan" wasn't that hard.


1. they are, walls are weaker, but what makes people say game is boring is lack of progress comparing to earlier much faster purity system.
If we would get trees that purity jumps faster to 100% it would be better than before.
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Re: Server status reaching critical levels

Postby bashnagdul » Fri Apr 18, 2014 8:11 am

heh, i actually enjoy the way the game is.
if you build your base correctly, space yer braziers, build correct amount of walls in the proper orders your base will be practically impenetrable for a while yet.

but then im a peaceful purity grinder :)
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