Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Mar 20, 2014 11:58 am

wiatrak wrote:well i've got the same on ender, maybe that helps


The weird thing is that the crash doesn't even happen in any of the client code: it seems to be the actual sun keyboard toolkit that is crashing. I've found an old and similar report last night of an ender's user, where the error was easily reproducible and it also occurred in the default client
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Mar 22, 2014 9:29 pm

added an alternative to the jnlp updater (a jar updater, which is basically the jar the jnlp downloads from dropbox). This might solve some issues with the launcher taking too long to load. If you download it, please note that your updater won't ... update ... so if something breaks it might be the updater itself. This will be the case, for example, when the server address changes (as it did for the new world, from seatribe.se to salemthegame.com), or when I move the client hosting to a decent host.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby dakoo » Sat Mar 22, 2014 11:04 pm

Hello! I wanted to make a suggestion of a great feature to add.

How about a back button after you pick a recipe? The back button is there as you nav through the craft menus, but when you pick one, you have to start over to select the next item. Its a pain to compare needed ingredients ofndif foods and this would help smooth that out.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Mar 23, 2014 12:34 am

it shouldn't be too hard to interface this with the method for crafting the recipe ingredients by clicking their icons.
I'll see what I can do.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby dakoo » Sun Mar 23, 2014 6:09 am

Wow, that's quick. After I suggested tha, I played and realized the back button disappeared when the menus clear and the ingredient window comes up. I figured this would be hard cause maybe each recipe needed touched to add a back button to that pop up window. Glad I caught you while it seems you are redesigning that part of the interface already. I am going to go back read this thread to find out what you mean by "the method for crafting the recipe ingredients by clicking their icons. " that sounds like a great new feature, or one that I haven't taken advantage of yet.

Thanks for the great featured client, the go home button is f-ing brilliant! and
Thanks again!!! for the response!
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Mar 23, 2014 10:59 am

This is the feature I was talking about (it's in ender's as well, unsure about vanilla) :

recipe window
Image

Clicking the sharpened stick in the input list:
Image

*craft some sticks*

Clicking the "lumberjack frikadel" button that appeared in the bottom:
Image

It does not work with all ingredients, but it works for most
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Mar 23, 2014 11:39 am

the discussed feature has been added.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Craft backpack, roasted meat button?

Postby naosnule » Sun Mar 23, 2014 6:05 pm

Lihz wrote:Read Latikai's patch notes.


Where can I find them?
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Re: Craft backpack, roasted meat button?

Postby Lihz » Sun Mar 23, 2014 6:09 pm

Login screen.

Basically it's just a "back to previously opened recipe" button.
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Re: Custom client by Latikai, building on Ender's client

Postby AcuaArkane » Sun Mar 23, 2014 6:09 pm

Help please, neither does your nor ender's work for me


java.lang.Error: java.lang.reflect.InvocationTargetException
at haven.MainFrame.javabughack(MainFrame.java:397)
at haven.MainFrame.main2(MainFrame.java:410)
at haven.MainFrame.access$100(MainFrame.java:63)
at haven.MainFrame$8.run(MainFrame.java:480)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)
at haven.MainFrame.javabughack(MainFrame.java:388)
... 4 more
Caused by: java.lang.NoClassDefFoundError: com/jogamp/common/type/WriteCloneable
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at haven.TexGL$TexDraw.<clinit>(TexGL.java:83)
at haven.TexGL.<init>(TexGL.java:154)
at haven.TexGL.<init>(TexGL.java:282)
at haven.TexI.<init>(TexI.java:42)
at haven.Resource$Image$1.<init>(Resource.java:626)
at haven.Resource$Image.tex(Resource.java:626)
at haven.Resource.loadtex(Resource.java:1528)
at haven.LoginScreen.<clinit>(LoginScreen.java:47)
at haven.MainFrame$5.run(MainFrame.java:391)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.jogamp.common.type.WriteCloneable
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 35 more
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