Providence finds

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Re: Providence finds

Postby Mushibag » Tue Mar 18, 2014 4:09 am

Shiroberus wrote:I found a Sterling Geode inspiration by mining Lime.

Can you bust that ***** open?
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Re: Providence finds

Postby Shiroberus » Tue Mar 18, 2014 5:24 am

Mushibag wrote:
Shiroberus wrote:I found a Sterling Geode inspiration by mining Lime.

Can you bust that ***** open?


It's an inspirational. I'm scared to drop it anyway.
What can you expect
From filthy little heathens?
Their skins are hellish red
They're only good when dead
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Re: Providence finds

Postby Brego » Tue Mar 18, 2014 12:55 pm

Shiroberus wrote:I found a Sterling Geode inspiration by mining Lime.



This insp can get not just by chopping lime.You can chop granite and stone too .but idk where is higher chance?
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Re: Providence finds

Postby Scilly_guy » Tue Mar 18, 2014 10:59 pm

I just noticed that two sunday steaks I cooked had different heal and gluttony values despite having the same multiplier, they only differed in chemical values. Dunno if anyone else had mentioned that yet. So I guess chemical composition is still important.
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Re: Providence finds

Postby Brego » Tue Mar 18, 2014 11:09 pm

Scilly_guy wrote:I just noticed that two sunday steaks I cooked had different heal and gluttony values despite having the same multiplier, they only differed in chemical values. Dunno if anyone else had mentioned that yet. So I guess chemical composition is still important.


I think colour of elements not so metter at the moment
just for craft any items.but i don't see any differents if you cook 5% lead and 5% sulphur.
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Re: Providence finds

Postby Scilly_guy » Tue Mar 18, 2014 11:45 pm

I was going to post pics but I forgot and ate the steaks, thats what I get for not doing things straight away. They were different, and only slightly different composition.
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Re: Providence finds

Postby Mushibag » Tue Mar 18, 2014 11:53 pm

Scilly_guy wrote:I was going to post pics but I forgot and ate the steaks, thats what I get for not doing things straight away. They were different, and only slightly different composition.

Is it possible that the purity multiplier was different, just not enough to register on the display number? It seems to me like it would be a linear increase, so there could be values in between those that are displayable.
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Re: Providence finds

Postby _Gunnar » Tue Mar 18, 2014 11:57 pm

different animal meat?
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Re: Providence finds

Postby Scilly_guy » Wed Mar 19, 2014 12:20 am

Nope, came from the same deer, the only difference was the salt, which, whilst it didn't cause the multiplier to be different it changed the composition slightly.

Don't just take my word on this, try it out for yourself.
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Re: Providence finds

Postby Mereni » Wed Mar 19, 2014 4:48 am

Scilly_guy wrote:Nope, came from the same deer, the only difference was the salt, which, whilst it didn't cause the multiplier to be different it changed the composition slightly.

Don't just take my word on this, try it out for yourself.


The multiplier and heal/gluttony values get rounded to two digits in the display, but not in the math the game looks at. So, the values that come out for heal and gluttony can be different for the same multiplier, though only by a little bit.
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