Suggestion: Hunting/Tracking Expansion

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Suggestion: Hunting/Tracking Expansion

Postby agentlemanloser » Mon Mar 17, 2014 6:36 pm

I would like to propose a relatively simple addendum to the tracking skills currently on offer.

First, a new skill, related to Indian Tracking, called Subterfuge and Skullduggery or something similar should be added. This skill would allow the player to toggle on a hidden stance that allows him or her, provided they aren’t moving, to go radar dark. Players would not, of course, vanish from the screen, and they would become radar visible if they moved, but if they remain still they could be partially hidden.

Related to this would be a few craftables. Branches, nuts, and leaves might allow a person to temporarily (until they move, say), look like a Myrtle Oak. Other temporary disguises could be possible. This related feature is not necessary, though it seems like it could be fun.

The purpose of this skill would be to allow both the tracking of other players and the setting up of ambushes, while also letting the tracked individual more easily hide from pursuit. Higher levels of related skills might make detecting hidden players easier through tracking.

Additionally, the hidden stance could be made to allow slow movement with an accompanying humour drain.

Second, a subsequent skill likely requiring much higher Cloak and Dagger levels, would unlock the ability to briefly imitate other animals. By using, say, a dried beaver pelt and some other consumables, the player could for a few minutes resemble and move like the imitated animal (though not exactly like, of course – this would require a bit of artwork).

The purpose of this skill is not to ambush other players, but rather to sneak up on animals without triggering their flee response. Some modification to animal behavior patterns would be required, but that should already be on the agenda (though probably low priority). Rabbits should run from snakes, deer from bear, etc. With this skill, a hunter could, using consumables, imitate the appropriate animal and sneak up on prey.

Thoughts?
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Re: Suggestion: Hunting/Tracking Expansion

Postby cannibalkirby » Tue Mar 18, 2014 12:27 am

interesting idea as far as disguise goes, if one could change the icon on the radar to an animal that would be interesting, although the actual character would most likely just look crouched with a hide over them
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Re: Suggestion: Hunting/Tracking Expansion

Postby Mushibag » Tue Mar 18, 2014 12:34 am

This is a ***** fantastic idea. I'm sold.
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Re: Suggestion: Hunting/Tracking Expansion

Postby Mereni » Tue Mar 18, 2014 2:50 am

The disguise would have to have multiple uses. I wouldn't want to spent an entire hide just to sneak up and kill and single animal.

The myrtle oak idea is interesting if it makes players look like myrtle oaks in game. I find the idea of suspicious people going around stabbing every myrtle oak they see in a area they suspect of having hidden players to be very amusing.
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Re: Suggestion: Hunting/Tracking Expansion

Postby Dallane » Tue Mar 18, 2014 2:57 am

Mereni wrote:The disguise would have to have multiple uses. I wouldn't want to spent an entire hide just to sneak up and kill and single animal.

The myrtle oak idea is interesting if it makes players look like myrtle oaks in game. I find the idea of suspicious people going around stabbing every myrtle oak they see in a area they suspect of having hidden players to be very amusing.


Or seeing a oak in the wrong biome and knowing its a tarp lol
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Re: Suggestion: Hunting/Tracking Expansion

Postby solitude_stalker » Tue Mar 18, 2014 4:37 am

we have options for just a few different types of capes. Why not make certain capes that give the player the aforementioned abilities. (Like Frodo and Sam's cape in Lord of the rings that makes them identical to a rock :mrgreen: , or of course a cape made out of beaver skins )

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