Dallane wrote:Mushibag wrote:Dshaded wrote:Ha ha, i remember Dallane infiltrating BTK
Oh, Dallane... You sly devil, you.
Raoul Duke master spy reporting in
Don't let him take credit for your evil trickery Tushibag.
Dallane wrote:Mushibag wrote:Dshaded wrote:Ha ha, i remember Dallane infiltrating BTK
Oh, Dallane... You sly devil, you.
Raoul Duke master spy reporting in
staxjax wrote:Well, the truth is gregl26 single handely caused the demise of BTK by trying to be a spy. I can assure you there will be no reprecussions from our action, because both you guys and the chief are much to weak to consider taking action.
iamah wrote:i don't understand why devs implement crime scents and allow murder vaults to exist... is it a bug? just make scents summon the murder far out of any vault/fortress and problem solved... but instead you have crime scents thrown away at Boston like trash because it's probably inside some vault so who cares
iamah wrote:just make scents summon the murder far out of any vault/fortress and problem solved...
MisterTuggles wrote:Jorb/Loftar need to figure out a way to implement a stat debuff for killing people. I.e. make them lose 50% humors for the duration of the scents left. Or better yet, anyone with murder/battery scents around gets put in jail as soon as they land in Boston. This would keep those asshats from just running away like little girls after they take a camp of lowbies down. This would also keep the rampant noob killing to a minimum, and might acutally make this game "fun" as brand new players won't be OHKO'ed by the people who have no lives. That in turn might actually bolster the population to more than 20-30 people on at a time.
iamah wrote:so are murder vaults intended by the devs? cause i really don't see the point of scents if you can lock your murder away and sleep peacefully
Banok wrote:They should try to add a belief system simular to haven but actually functional instead of broken; that would allow people to retain a % of ancestors skills like everyone does now in haven (and its not considered carebear!), but make it specific to only peaceful players.
so it might perminantly lock you out of black skills, but make death slightly less painful. and be on automatically at start for poor newbies!
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