Providence finds

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Re: Providence finds

Postby Scilly_guy » Sun Mar 02, 2014 7:03 pm

Found two mines right beside each other, shame they're both iron.
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Re: Providence finds

Postby Scilly_guy » Sun Mar 02, 2014 8:16 pm

unlocks with Intermediate Cooking:
Tender grass rump: any steak + any meat cut +2 any flower or herb
Sea loaf: 3 any fillet +2 any flower or herb
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Re: Providence finds

Postby Vigilance » Sun Mar 02, 2014 10:04 pm

Lots of pictures about food.
Matrix in Frikadels, don't have snake or rabbit to try :)

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Matrix in Steak Planks:
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New Food Items (Intermediate Cooking req):

Marrow Dumplings, Tenderboiled Terrine,
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Aforementioned Rump
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Sea Loaf
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Suffragium wrote:I love sausages.
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Re: Providence finds

Postby HasseKebab » Mon Mar 03, 2014 5:00 pm

Food recepies that require boiling seem to have the same quality as the pot they where cooked in

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Theres only a 0.02 difference between the salt, mercury etc.
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Re: Providence finds

Postby Potjeh » Mon Mar 03, 2014 5:11 pm

What about cauldrons?
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Re: Providence finds

Postby HasseKebab » Mon Mar 03, 2014 6:25 pm

we are making one now, i'll post once we have tested
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Re: Providence finds

Postby Bjebr » Tue Mar 04, 2014 8:51 am

HasseKebab wrote:Food recepies that require boiling seem to have the same quality as the pot they where cooked in


That sounds so crazy with high purity iron/copper !
Are we sure it's not a bug ?

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Re: Providence finds

Postby L33LEE » Wed Mar 05, 2014 12:17 am

Bjebr wrote:
HasseKebab wrote:Food recepies that require boiling seem to have the same quality as the pot they where cooked in


That sounds so crazy with high purity iron/copper !
Are we sure it's not a bug ?

Bjebr


Well, it sounds like it could be a bug, otherwisee it will be very easy to make 60%~ 30% boiled foods. (was easy enough to find 60% mines in the first age)

With the cooldown timer not increasing, most of the boiled foods @ 60% 30% will provide 100-30050-150 to a paticular stat with a 2h cooldown.

Wonder if the tribe knows of this *cough*.

EDIT : Forgot about it takes lime purity into the calculation also. DOH, how stupid of me. Still 25-30% pots from copper will be killer.
Retribution ~ Death comes to those who wait.

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Re: Providence finds

Postby anfros » Wed Mar 05, 2014 3:17 am

Scilly_guy wrote:Found two mines right beside each other, shame they're both iron.


I found 3 mines and like 4 well points within 1 minutes walking distance of each other. I'm not sure if this is common as I've never prospected with a woowoo wand or a dowsing rod with under 30% purity before.
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Re: Providence finds

Postby anfros » Wed Mar 05, 2014 3:20 am

L33LEE wrote:
Bjebr wrote:
HasseKebab wrote:Food recepies that require boiling seem to have the same quality as the pot they where cooked in


That sounds so crazy with high purity iron/copper !
Are we sure it's not a bug ?

Bjebr


Well, it sounds like it could be a bug, otherwisee it will be very easy to make 60%~ 30% boiled foods. (was easy enough to find 60% mines in the first age)

With the cooldown timer not increasing, most of the boiled foods @ 60% 30% will provide 100-30050-150 to a paticular stat with a 2h cooldown.

Wonder if the tribe knows of this *cough*.

EDIT : Forgot about it takes lime purity into the calculation also. DOH, how stupid of me. Still 25-30% pots from copper will be killer.


What has lime purity got to do with anything. My 5% water and 1% lime makes 5% clay so I have 5% clay pots.
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