by Sevenless » Mon Sep 24, 2012 5:58 am
Were it anyone other than jorbtar, this idea might have merit and be worth discussing. However, jorb is very adamant in his beliefs. And the one that's relevant here is that everything we do is a crime against others. As such, anything criminal enough should leave a scent.
One thing I've said time and time again, Salem is more than just a game, it's an example of a rather small but existent MMO genre of sandbox crafting. A Tale in the Desert, Wurm, Haven and Salem are the only MMO versions of it that I'm aware of and are publicly available. Minecraft is a simplified descendant of Wurm (Notch was a co-founder of Wurm as well), but there's some key distinctions between multiplayer and MMO games.
Point is, Salem isn't everything in this genre, it can't satisfy everyone. Other variants of this genre will eventually come along to meet those needs, of that I'm certain. Especially since Minecraft is awakening people to similar gameplay to this genre.
That being said, I'm fairly certain that KOing someone in self defense is the only criminal act that doesn't leave a scent. *Fairly*, I haven't tested it myself and I actually have no idea where that thought even comes from. PLEASE TEST before assuming this is true XD
Note: I'm definitely a havener and I'm not a griefer. However, my morales are likely considered questionable to people who come from less brutal game types. The key difference is that I make decisions to ruin other people's game for personal gain or strategic advantage, not for personal pleasure. Raiding hermits is very profitable, and killing them is often an easy way to reduce the chance of them offering bounties on your head. You'd be surprised, but people still get incredibly pissed if you let them live and you're letting them have more tools to try and hurt you back with.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.