by Procne » Fri Feb 28, 2014 2:13 pm
From what I understand the idea of the change was to let more casual players gather inspiration when they are not playing, and to promote more relaxed gameplay
Thus the cap has been set to around 70-80h worth of inspiration regen.
In the light of this, changing the cap to the 6h worth of regen completely voids the point of the change, since being offline, and not using inspiration for more than 6h would mean wasting inspiration.
Ok, I get it. You just want the regen to be a bit faster.
I had this problem as well, when after draining all inspiration in the beginning of the game I still couldn't do too much. Couldn't build a house, couldn't build a wall, couldn't start farming and so on. It felt like in H&H before curiosity, where to get any meaningful skills I kept performing meaningless tasks just to accumulate learning points to buy any skill so that I could actually build something.
But now, looking back at the last week - I have been doing it wrong. You have to put more head into it:
- decide what skills you need
- plan ahead what proficiencies you will need to raise and which not
- use inspirationals which will raise the profs you need and not waste inspiration on the ones you don't need
- glutton in a smart way to raise BB and gain inspiration faster
- create an alt which would specialise in another set of skills
And when that's still not enough - trade with other people for what you need
Seeing the examples of people, who within first 24h could build timber piles, I can assure you it's not that bad.
