Game Development: A Fortunate Providence

Announcements of major changes to Salem.

Re: Game Development: A Fortunate Providence

Postby solitude_stalker » Sat Feb 22, 2014 9:12 pm

naosnule wrote:
solitude_stalker wrote:he gluttony system, though much easier to understand, has a time bar to it which is kind annoying but not that bad. However, the whole inspirational thing is whack. 3 hours of solid foraging and you are out of inspirationals which takes away the fun from a casual hermit gamer.


You only run out of inspirationals if you are spamming the same one during a learning session. Do you perhaps refer to the "Inspiration meter" which runs out for you?



I was talking about the stuff that has a cap on it and regenerates at like 0.81 per s
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Re: Game Development: A Fortunate Providence

Postby naosnule » Sat Feb 22, 2014 9:26 pm

solitude_stalker wrote:
naosnule wrote:
solitude_stalker wrote:he gluttony system, though much easier to understand, has a time bar to it which is kind annoying but not that bad. However, the whole inspirational thing is whack. 3 hours of solid foraging and you are out of inspirationals which takes away the fun from a casual hermit gamer.


You only run out of inspirationals if you are spamming the same one during a learning session. Do you perhaps refer to the "Inspiration meter" which runs out for you?



I was talking about the stuff that has a cap on it and regenerates at like 0.81 per s


"Inspiration meter" then. Yeah instead of spending all 3 hours trying to forage inspirationals, spend some building your base, hunting crickets for silver, etc.
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Re: Game Development: A Fortunate Providence

Postby solitude_stalker » Sat Feb 22, 2014 9:29 pm

You need settling to make a decent base. Right now I am waiting for my meter to hit 12k so I can study a singing log. :P

I will do as you have instructed soon.

but you see the problem. for beginners learning this game and foraging aimlessly, this is not very desirable.
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Re: Game Development: A Fortunate Providence

Postby uncleseano » Sat Feb 22, 2014 10:29 pm

Try getting k-oed after your wilderness spawn...now that's a sweet waste of time
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Re: Game Development: A Fortunate Providence

Postby gacekssj4 » Sun Feb 23, 2014 2:51 am

Nice patch :) Making it hard to "rebuild" lost character, means people will be less likely to attack everything on their way :) Because if their character is lost... it would hurt so much :). If you lose 400 Humorous char, you won't eget new one in matter of 1-2 days... :) Splendid! It will require less time spend per day, making any kinds of bots less meaningfull, since you don't need tons of food you won't be able to glutton.
I really like changes :)

Which hunts of bad guys is going to be more scarRRrRRrRR! Excellent patch! Well done!
Now game is way more friendly for casual players!

Edit: still, on the other hand new players that will join after a year have less chances to catch up.... wonder what kind of stats are attainable currently :)
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Re: Game Development: A Fortunate Providence

Postby solitude_stalker » Sun Feb 23, 2014 3:27 am

gacekssj4 wrote:Nice patch :) Making it hard to "rebuild" lost character, means people will be less likely to attack everything on their way :) Because if their character is lost... it would hurt so much :). If you lose 400 Humorous char, you won't eget new one in matter of 1-2 days... :) Splendid! It will require less time spend per day, making any kinds of bots less meaningfull, since you don't need tons of food you won't be able to glutton.
I really like changes :)

Which hunts of bad guys is going to be more scarRRrRRrRR! Excellent patch! Well done!
Now game is way more friendly for casual players!

Edit: still, on the other hand new players that will join after a year have less chances to catch up.... wonder what kind of stats are attainable currently :)



I am pretty sure some ppl are working on 3-7 chars right now. Imagine. 3-7 chars ready to kill. probably 1-2 char dont matter as they can build new one when the other alts continue killing/ growing. And once a hermit, casual player with just one char loses a char, and the next one will be so hard to build up even if you inherit your old base. rage quitting might increase. SO this system is not as flawless as you think. Its still salem, and its still hard. You think you are safe now becuase not many ppl have unlocked the death blow yet.
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Re: Game Development: A Fortunate Providence

Postby gacekssj4 » Sun Feb 23, 2014 3:48 am

solitude_stalker wrote:
gacekssj4 wrote:xxxx

I am pretty sure some ppl are working on 3-7 chars right now. Imagine. 3-7 chars ready to kill. probably 1-2 char dont matter as they can build new one when the other alts continue killing/ growing. And once a hermit, casual player with just one char loses a char, and the next one will be so hard to build up even if you inherit your old base. rage quitting might increase. SO this system is not as flawless as you think. Its still salem, and its still hard. You think you are safe now becuase not many ppl have unlocked the death blow yet.


Unfortuneatly, realise it. But now after thinking... still bots would usable to feed that army of alts to rise alot of them simultaneously without bigger effort. Knowing some, they will be getting alot of them up...
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Re: Game Development: A Fortunate Providence

Postby Ephemeros » Sun Feb 23, 2014 4:46 am

I dislike alts, i hope it doesn't screw me over.
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Re: Game Development: A Fortunate Providence

Postby JeffGV » Sun Feb 23, 2014 7:58 am

Was there some particular reason for the restart right now? Or was that due of default maintenance?
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Re: Game Development: A Fortunate Providence

Postby jwhitehorn » Sun Feb 23, 2014 8:09 am

JeffGV wrote:Was there some particular reason for the restart right now? Or was that due of default maintenance?


It was so Loftar could see server details more clearly. Nothing in-game was changed.

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