Game Development: A Fortunate Providence

Announcements of major changes to Salem.

Re: Game Development: A Fortunate Providence

Postby Potjeh » Fri Feb 21, 2014 1:24 pm

I'm mildly disappointed they threw in freaking giant spiders when there's so much NA fauna that'd look better, such as raccoons, opossums or armadillos.
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Re: Game Development: A Fortunate Providence

Postby iamah » Fri Feb 21, 2014 3:25 pm

I'm loving update, all the details like boiling equipments, hopefully the proficiency should help people who can't be online 24h and have to study/work...

BTW anyone found a Milkweed yet?
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Re: Game Development: A Fortunate Providence

Postby Procne » Fri Feb 21, 2014 3:54 pm

Can someone help me understand? What defences do hermits have left now?
Walls are weaker, braziers are weaker (unless single brazier's damage has been increased to compensate), and no longer cause permanent humour damage. On top of that you can regen with crime debuff, so raiders can attack pclaims easier and faster. There is 5 crime limit, but that's (along with new inspiration and gluttony system) another incetive to make alts.
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Re: Game Development: A Fortunate Providence

Postby Whiskybob » Fri Feb 21, 2014 4:14 pm

Procne wrote:Can someone help me understand? What defences do hermits have left now?
Walls are weaker, braziers are weaker (unless single brazier's damage has been increased to compensate), and no longer cause permanent humour damage. On top of that you can regen with crime debuff, so raiders can attack pclaims easier and faster. There is 5 crime limit, but that's (along with new inspiration and gluttony system) another incetive to make alts.


We always have begging crying and bribery. THEY CANT NERF THAT!
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Re: Game Development: A Fortunate Providence

Postby Scilly_guy » Fri Feb 21, 2014 4:16 pm

The biome I was just walking through (Hickory and Maple) had a lot of milkweed. I've also seen massive areas of Lime, it seems much more common than the last world.
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Re: Game Development: A Fortunate Providence

Postby Superkiller » Fri Feb 21, 2014 4:20 pm

I'm enjoying the update very much so far.

I think they upped the inspriation rate. mine says 1/sec, but this morning I'm getting 6 per second.
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Re: Game Development: A Fortunate Providence

Postby Moblin » Fri Feb 21, 2014 4:51 pm

It has ben months since my last visit to the Salem forums and THIS happens on the day I decide to stop by!

This is great news, looking forward to jumping in game.
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Re: Game Development: A Fortunate Providence

Postby lordkey » Fri Feb 21, 2014 5:22 pm

Previous Purchases & Promos
All previous purchases should be available at the bank/post office respectively as soon as you log in.
Promotional items may or may not be reissued at our leisure.
Enjoy!



Hello.
Help me..

** But I have not in my accounts, my silver and others items purchased in the stalls in salem before to the update.
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Re: Game Development: A Fortunate Providence

Postby AndieRan » Fri Feb 21, 2014 5:35 pm

lordkey wrote:
Previous Purchases & Promos
All previous purchases should be available at the bank/post office respectively as soon as you log in.
Promotional items may or may not be reissued at our leisure.
Enjoy!



Hello.
Help me..

** But I have not in my accounts, my silver and others items purchased in the stalls in salem before to the update.


This is misunderstanding. You will only get back the items you bought in the online shop for real money. If you bought something, you can pick it up same way as before (from the banker or the postman). You will not get anything purchased in stalls (or traded from other players).
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Re: Game Development: A Fortunate Providence

Postby iamah » Fri Feb 21, 2014 6:09 pm

pls tell me they removed that evil mechanic of balanced humors? (you had to raise them equally for some evil reason)
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