Game Development: A Fortunate Providence

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Re: Game Development: A Fortunate Providence

Postby Ephemeros » Fri Feb 21, 2014 9:33 am

Good update. Im sure it gets better as you work on increasing your stats. And the downtime just gives you time to explore and build stuff while it regenerates.
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Re: Game Development: A Fortunate Providence

Postby Mereni » Fri Feb 21, 2014 9:48 am

Ephemeros wrote:Good update. Im sure it gets better as you work on increasing your stats. And the downtime just gives you time to explore and build stuff while it regenerates.


I'm sure plenty of people are trying to delude themselves by saying this... but you'll realize pretty quickly there's not that much to build when you have only a few skills. And increasing stats? Also a long, drawn out process when one point of one humor takes an hour to recover from even at very low stats when you only need a single piece of food to get that point.

So, after the initial creation of character and using up the starting well of inspiration, you're left with a very boring grind of one humor point an hour, and BB having very small effect on inspiration regen you can only study half a dozen things a day. A single player can't get enough skills to even build a base for a few weeks, so what do you do? Wander around aimlessly? Mindlessly flatten land for hours against the time when you can finally build a town? Log off and wait till tomorrow a'la Facebook? Log off and don't come back? I think more and more people will choose that last one if something isn't done about this.
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Re: Game Development: A Fortunate Providence

Postby Ephemeros » Fri Feb 21, 2014 9:53 am

Hey is cranberry a new item?
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Re: Game Development: A Fortunate Providence

Postby Khaztropix » Fri Feb 21, 2014 9:56 am

Mereni wrote:
I'm sure plenty of people are trying to delude themselves by saying this... but you'll realize pretty quickly there's not that much to build when you have only a few skills. And increasing stats? Also a long, drawn out process when one point of one humor takes an hour to recover from even at very low stats when you only need a single piece of food to get that point.

So, after the initial creation of character and using up the starting well of inspiration, you're left with a very boring grind of one humor point an hour, and BB having very small effect on inspiration regen you can only study half a dozen things a day. A single player can't get enough skills to even build a base for a few weeks, so what do you do? Wander around aimlessly? Mindlessly flatten land for hours against the time when you can finally build a town? Log off and wait till tomorrow a'la Facebook? Log off and don't come back? I think more and more people will choose that last one if something isn't done about this.


Very well said. I hope Jorb really takes note.
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Re: Game Development: A Fortunate Providence

Postby Ephemeros » Fri Feb 21, 2014 9:56 am

I like the more casual pace of it.
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Re: Game Development: A Fortunate Providence

Postby BulMaster » Fri Feb 21, 2014 10:01 am

So uhm to those that have played a bit, other than some mechanics changes, any new actual content?
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Re: Game Development: A Fortunate Providence

Postby enemyunknown » Fri Feb 21, 2014 10:10 am

Mereni wrote:Log off and don't come back?

Yeah, get lost.

All these whinings 'bout Glutony and Inspirational cool-downs are *****. These things prevent players to make a bunch of alt-chars in few days. Now making a char is a long process - even if you got a lot of T3-fields and inspirationals.

I like dat ****.
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Re: Game Development: A Fortunate Providence

Postby jwhitehorn » Fri Feb 21, 2014 10:17 am

enemyunknown wrote:Yeah, get lost.

All these whinings 'bout Glutony and Inspirational cool-downs are *****. These things prevent players to make a bunch of alt-chars in few days. Now making a char is a long process - even if you got a lot of T3-fields and inspirationals.

I like dat ****.


You won't be singing the same tune after I scalp you. Just a few more hours to murder.

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Re: Game Development: A Fortunate Providence

Postby jorb » Fri Feb 21, 2014 10:23 am

jwhitehorn wrote:You won't be singing the same tune after I scalp you. Just a few more hours to murder.


With your present 18 in C&D i suspect it'll be a wee longer than a few hours.
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Re: Game Development: A Fortunate Providence

Postby enemyunknown » Fri Feb 21, 2014 10:25 am

jwhitehorn wrote:You won't be singing the same tune after I scalp you. Just a few more hours to murder.

Just take a try. I got an Ultimate Anti-Amer-Indians Weapon, wich will make your kind suffer for generations from illness, weakness and degradation.

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