Game Development: A Fortunate Providence

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Re: Game Development: A Fortunate Providence

Postby Mushibag » Fri Feb 21, 2014 3:47 am

Darwoth wrote:just revert the game back to pre april

^This, please.
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Re: Game Development: A Fortunate Providence

Postby alloin » Fri Feb 21, 2014 3:56 am

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jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: Game Development: A Fortunate Providence

Postby Mereni » Fri Feb 21, 2014 3:57 am

The new inspirational system reminds me of all those horrible Facebook games that use 'energy'. You play for 15 minutes, use up all your energy, and you're done. You still want to play, but you can't. :(
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Re: Game Development: A Fortunate Providence

Postby alloin » Fri Feb 21, 2014 4:10 am

Mereni wrote:The new inspirational system reminds me of all those horrible Facebook games that use 'energy'. You play for 15 minutes, use up all your energy, and you're done. You still want to play, but you can't. :(

Exactly !
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

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Re: Game Development: A Fortunate Providence

Postby colesie » Fri Feb 21, 2014 4:11 am

Darwoth wrote:
colesie wrote:
Darwoth wrote:yes clearly that is the case.

Blackbile is the modifier, if you have an issue with it, just stack it to the moon :idea:
It's too early to be judging the system.

For all we know it could be a non-issue.
It does seem pretty limiting at first though. Specially when we're all still nabs.



i am not going anywhere if that was the impression given, i will kill retards regardless whether i have 20 stats or 2000. problem is this patch is NOT going to do ANYTHING to help the playerbase, which i thought was the whole ***** point.

best possible thing they could do is just revert the game back to pre april before they ruined everything.

I'd be fine with that :)
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Re: Game Development: A Fortunate Providence

Postby Agamemnon » Fri Feb 21, 2014 4:12 am

there is plenty of other stuff you can go do
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Re: Game Development: A Fortunate Providence

Postby wiatrak » Fri Feb 21, 2014 4:14 am

As i got a bit of time waiting till my inspiration goes up, i can say we did the basic "newb" way of development(SPAM ALL THE CURIOS!), if it was planned well it could work a bit diffrent, working now to check the new rate from skills.

I'd say it will be painful for new players when they come to the point of 0 inspiration, if they won't take some "right" skills they might run into situation "there is nothing to do for now" and leave forever.
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Re: Game Development: A Fortunate Providence

Postby Toorimakun » Fri Feb 21, 2014 4:17 am

i hate to say it.... but i kinda agree with Darwoth..

so far as far as i know non of the people i play with stayed online more then 30 minutes...
not much fun playing with out other people...

also sounds like we probably wont be getting roses and such back...
Last edited by Toorimakun on Fri Feb 21, 2014 4:24 am, edited 1 time in total.
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Re: Game Development: A Fortunate Providence

Postby Darwoth » Fri Feb 21, 2014 4:18 am

Agamemnon wrote:there is plenty of other stuff you can go do


yeah sure, for the first week or two. month if you take a long time to get **** done. after that no there isn't, you are now firmly in the realm of building your character. additionally speaking from the newb standpoint unless you learned specific skills before you ran out of "inspiration" you wont be able to do much of anything useful at all until you do, and if you log into the game play for 2 or 3 hours and get bit by a snake? lol reroll newb.
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Re: Game Development: A Fortunate Providence

Postby naosnule » Fri Feb 21, 2014 4:27 am

This update is perfect.

No stalls. New feasting system, new curio system.
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