imrielle wrote:I think the answer to "who SHOULD be playing salem" is pretty simple:
*Players who are resilient and don't mind recovering from a total loss
*Players who like exploration games, and permadeath
*Players who love politic fueled games, PVP, and drama
Agreed
imrielle wrote:If you don't like permadeath, you shouldn't play Salem. If you don't like the idea that everything you have worked for can be lost, and requires (usually), starting over again from nothing, you shouldn't be playing Salem.
Again agreed, but single mistake like missclick or lag shouldn't be a cause that you lose 2 months of work?
Fights under town walls and sieges should take few tries and should be splitted for few days.
Not like it is done right now when you have to be online 8 hours or more to raid something or to defend your town!
That is very wrong design, because that only promotes few people that are playing this game. Most of people, very dedicated and good crafters, can't be online 8 hours at any time, because their base is under siege, they got work and RL.
Some people forgets it is game and it should be hard, but not impossible to "win (achieve something and have fun)" even for people that have a job!