Custom client by Latikai, building on Ender's client

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Re: Custom client by Latikai, building on Ender's client

Postby playon89 » Thu Jan 30, 2014 3:26 am

Crashes after selecting character and tries loading area.
Any help in resolving this would be great. I deleted the .salem and the Salem folders and reinstalled with no change.

java.lang.RuntimeException: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:415)
at haven.HavenPanel.run(HavenPanel.java:450)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at haven.GOut.glexcfor(GOut.java:97)
at haven.GOut.checkerr(GOut.java:107)
at haven.TexMS.create(TexMS.java:52)
at haven.TexMS.glid(TexMS.java:60)
at haven.GLFrameBuffer$AttachMS.attach(GLFrameBuffer.java:144)
at haven.GLFrameBuffer.apply(GLFrameBuffer.java:204)
at haven.GLState$Applier.apply(GLState.java:494)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:932)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:577)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:107)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby vienradzis » Thu Jan 30, 2014 8:00 am

Same isue after update

java.lang.RuntimeException: haven.GOut$GLInvalidOperationException: GL Error: 1282 (invalid operation)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:415)
at haven.HavenPanel.run(HavenPanel.java:450)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidOperationException: GL Error: 1282 (invalid operation)
at haven.GOut.glexcfor(GOut.java:98)
at haven.GOut.checkerr(GOut.java:107)
at haven.TexMS.create(TexMS.java:52)
at haven.TexMS.glid(TexMS.java:60)
at haven.GLFrameBuffer$AttachMS.attach(GLFrameBuffer.java:144)
at haven.GLFrameBuffer.apply(GLFrameBuffer.java:204)
at haven.GLState$Applier.apply(GLState.java:494)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:932)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:577)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:107)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Jan 30, 2014 8:09 am

Thanks for all the crash logs
Unfortunately, i was unable to reproduce the crash. As such, resolving it is proving a major pain. It'll be at least a day or two before I have more time.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Siethy » Thu Jan 30, 2014 8:25 am

java.io.FileNotFoundException: C:\Users\Family\Salem\map\plymouth.seatribe.se\2014-01-30 02.03.17\tile_-2_2.png (The system cannot find the path specified)
at java.io.RandomAccessFile.open(Native Method)



does this help?
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Re: Custom client by Latikai, building on Ender's client

Postby Siethy » Thu Jan 30, 2014 8:26 am

seems like its crashing cause the map files have the wrong path set up in the client
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Jan 30, 2014 8:40 am

try deleting currentsession.js in the map folder?

@people getting the OpenGL 1281 crash: could you post some specs about your rigs? Mainly Operating system, graphics card and driver version.

nico54k9 wrote:PS. Just an idea i had Latikai (although i somewhat doubt its possibilities)... Is there a way that u can make an in game option where one can input the amount of ram they wish to allocate to the client? I have to run a batch file to tell it how much to use (5gb) because after some play time (shorter time if u switch characters or teleport a lot), the ram usage causes the client to crash.


Weirdly enough, giving the client more RAM will cause it to crash faster. Yeah. You read that right.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Siethy » Thu Jan 30, 2014 8:43 am

deleted currentsession.js still same error
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Re: Custom client by Latikai, building on Ender's client

Postby Siethy » Thu Jan 30, 2014 8:45 am

how long till you think you can get the client fixed the original really sucks and it keeps giving me loading screens all the time its really annoying
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Re: Custom client by Latikai, building on Ender's client

Postby nico54k9 » Thu Jan 30, 2014 9:19 am

There is nothing wrong with my system, as i was playing perfectly fine for hours yesterday.
I tried to play as usual today and just couldnt load the area without it crashing. i have tried everything i can possibly think off.
- Disabling AVG
- Clearing java cache
- Removing and reinstalling salem
- All the above + uninstalling java, redownloading and installing java and salem clients
- Swearing at it...

All i have to show for it is wasted internet usage, and this.

Error Report

Reported at: 2014-01-30 18:15:03

Properties

Name Value
cpus 8
gl.caps GLCaps[wgl vid 0xf arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[.]]
gl.conf haven.GLConfig@5800bbcf
gl.exts [GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_blend_color, GL_EXT_abgr, GL_EXT_texture3D, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_EXT_draw_range_elements, GL_SGIS_texture_lod, GL_EXT_rescale_normal, GL_EXT_packed_pixels, GL_EXT_texture_edge_clamp, GL_EXT_separate_specular_color, GL_ARB_multitexture, GL_EXT_texture_env_combine, GL_EXT_bgra, GL_EXT_blend_func_separate, GL_EXT_secondary_color, GL_EXT_fog_coord, GL_EXT_texture_env_add, GL_ARB_texture_cube_map, GL_ARB_transpose_matrix, GL_ARB_texture_env_add, GL_IBM_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_NV_blend_square, GL_ARB_texture_compression, GL_3DFX_texture_compression_FXT1, GL_EXT_texture_filter_anisotropic, GL_ARB_texture_border_clamp, GL_ARB_point_parameters, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_env_crossbar, GL_EXT_texture_compression_s3tc, GL_ARB_shadow, GL_ARB_window_pos, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_ARB_vertex_program, GL_EXT_texture_rectangle, GL_ARB_fragment_program, GL_EXT_stencil_two_side, GL_ATI_separate_stencil, GL_ARB_vertex_buffer_object, GL_EXT_texture_lod_bias, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_shader, GL_NV_texgen_reflection, GL_ARB_point_sprite, GL_ARB_fragment_program_shadow, GL_EXT_blend_equation_separate, GL_ARB_depth_texture, GL_ARB_texture_rectangle, GL_ARB_draw_buffers, GL_ARB_color_buffer_float, GL_ARB_half_float_pixel, GL_ARB_texture_float, GL_ARB_pixel_buffer_object, GL_EXT_framebuffer_object, GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_ARB_occlusion_query2, GL_EXT_draw_buffers2, GL_WIN_swap_hint, GL_EXT_texture_sRGB, GL_ARB_multisample, GL_EXT_packed_float, GL_EXT_texture_shared_exponent, GL_ARB_texture_rg, GL_ARB_texture_compression_rgtc, GL_NV_conditional_render, GL_EXT_texture_swizzle, GL_ARB_sync, GL_ARB_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_ARB_depth_buffer_float, GL_EXT_transform_feedback, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_ARB_framebuffer_object, GL_EXT_texture_array, GL_EXT_texture_integer, GL_ARB_map_buffer_range, GL_EXT_texture_snorm, GL_INTEL_performance_queries, GL_ARB_copy_buffer, GL_ARB_sampler_objects, GL_NV_primitive_restart, GL_ARB_seamless_cube_map, GL_ARB_uniform_buffer_object, GL_ARB_depth_clamp, GL_ARB_vertex_array_bgra, GL_ARB_shader_bit_encoding, GL_ARB_draw_buffers_blend, GL_ARB_texture_query_lod, GL_ARB_explicit_attrib_location, GL_ARB_draw_elements_base_vertex, GL_ARB_instanced_arrays, GL_ARB_fragment_coord_conventions, GL_EXT_gpu_program_parameters, GL_ARB_texture_buffer_object_rgb32, GL_ARB_compatibility, GL_ARB_texture_rgb10_a2ui, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_timer_query, GL_INTEL_map_texture, GL_ARB_vertex_array_object, GL_ARB_provoking_vertex, WGL_EXT_depth_float, WGL_ARB_buffer_region, WGL_ARB_extensions_string, WGL_ARB_make_current_read, WGL_ARB_pixel_format, WGL_ARB_pbuffer, WGL_EXT_extensions_string, WGL_EXT_swap_control, WGL_EXT_swap_control_tear, WGL_ARB_multisample, WGL_ARB_pixel_format_float, WGL_ARB_framebuffer_sRGB, WGL_ARB_create_context, WGL_EXT_pixel_format_packed_float]
gl.renderer Intel(R) HD Graphics 3000
gl.vendor Intel
gl.version 3.1.0 - Build 9.17.10.3347
jar.git-rev 29.01.2014 23:35
java.vendor Oracle Corporation
java.version 1.7.0_51
mem.free 105,213,168
mem.max 238,551,040
mem.total 238,551,040
os.arch amd64
os.name Windows 7
os.version 6.1
thcl haven.HackThread
thnm Haven UI thread
usr ***********
Exception chain

java.lang.RuntimeException

haven.GOut$GLInvalidOperationException: GL Error: 1282 (invalid operation)

Class Function File Line
com.jogamp.common.util.awt.AWTEDTExecutor invoke AWTEDTExecutor.java 58
jogamp.opengl.awt.AWTThreadingPlugin invokeOnOpenGLThread AWTThreadingPlugin.java 103
jogamp.opengl.ThreadingImpl invokeOnOpenGLThread ThreadingImpl.java 206
javax.media.opengl.Threading invokeOnOpenGLThread Threading.java 172
javax.media.opengl.Threading invoke Threading.java 191
javax.media.opengl.awt.GLCanvas display GLCanvas.java 528
haven.HavenPanel uglyjoglhack HavenPanel.java 415
haven.HavenPanel run HavenPanel.java 450
java.lang.Thread run (null) -1
haven.GOut$GLInvalidOperationException

GL Error: 1282 (invalid operation)

Class Function File Line
haven.GOut glexcfor GOut.java 98
haven.GOut checkerr GOut.java 107
haven.TexMS create TexMS.java 52
haven.TexMS glid TexMS.java 60
haven.GLFrameBuffer$AttachMS attach GLFrameBuffer.java 144
haven.GLFrameBuffer apply GLFrameBuffer.java 204
haven.GLState$Applier apply GLState.java 494
haven.GOut apply GOut.java 203
haven.PView draw PView.java 242
haven.MapView draw MapView.java 932
haven.Widget draw Widget.java 514
haven.Widget draw Widget.java 519
haven.GameUI draw GameUI.java 577
haven.Widget draw Widget.java 514
haven.Widget draw Widget.java 519
haven.RootWidget draw RootWidget.java 107
haven.UI draw UI.java 147
haven.HavenPanel redraw HavenPanel.java 296
haven.HavenPanel$1 display HavenPanel.java 92
jogamp.opengl.GLDrawableHelper displayImpl GLDrawableHelper.java 649
jogamp.opengl.GLDrawableHelper display GLDrawableHelper.java 633
javax.media.opengl.awt.GLCanvas$9 run GLCanvas.java 1271
jogamp.opengl.GLDrawableHelper invokeGLImpl GLDrawableHelper.java 1103
jogamp.opengl.GLDrawableHelper invokeGL GLDrawableHelper.java 978
javax.media.opengl.awt.GLCanvas$10 run GLCanvas.java 1282
java.awt.event.InvocationEvent dispatch (null) -1
java.awt.EventQueue dispatchEventImpl (null) -1
java.awt.EventQueue access$200 (null) -1
java.awt.EventQueue$3 run (null) -1
java.awt.EventQueue$3 run (null) -1
java.security.AccessController doPrivileged (null) -2
java.security.ProtectionDomain$1 doIntersectionPrivilege (null) -1
java.awt.EventQueue dispatchEvent (null) -1
java.awt.EventDispatchThread pumpOneEventForFilters (null) -1
java.awt.EventDispatchThread pumpEventsForFilter (null) -1
java.awt.EventDispatchThread pumpEventsForHierarchy (null) -1
java.awt.EventDispatchThread pumpEvents (null) -1
java.awt.EventDispatchThread pumpEvents (null) -1
java.awt.EventDispatchThread run (null) -1


Please excuse my frustration :/
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Jan 30, 2014 9:44 am

nico54k9 wrote:There is nothing wrong with my system


nico54k9 wrote:as i was playing perfectly fine for hours yesterday.


The one does not imply the other. There were some changes in the rendering code which I merged from loftar. I'll have a look at them tomorrow night, hopefully.

@Siethy: you can always just turn off the map-save feature.
Again, it's not an issue i've been able to replicate.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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