Custom client by Latikai, building on Ender's client

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Re: Custom client by Latikai, building on Ender's client

Postby er-queent8r » Tue Jan 21, 2014 6:13 pm

Kandarim wrote:sneak peek:
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Scalable chat font size implemented and coming up next client update!


Nice for us older players :roll:
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Re: Custom client by Latikai, building on Ender's client

Postby ZtyX » Tue Jan 21, 2014 6:56 pm

Kandarim wrote:
ZtyX wrote:Please update the client hotkeys to work well with pockets.


what do you mean ? The issue where the backpack / pockets don't work with shift+click and the like?




Yes, that's exactly what I was referring to. It would be nice if the pockets were treated like an extension of the backpack. Also, some things don't work with pockets like grinding flour and having the bag inside a pocket.
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Re: Custom client by Latikai, building on Ender's client

Postby jcwilk » Tue Jan 21, 2014 7:35 pm

ZtyX wrote:It would be nice if the pockets were treated like an extension of the backpack.


Eh, I like being able to put something in a pocket and not having it get bulk-selected when i bulk-select the stuff in my backpack. The extra step of bulk-selecting pockets as well doesn't seem to be too heinous a task. Could be cool to have a toggle-able option to merge all storage together, I'd probably leave it off personally though.

What would be really handy though is making it automatically turn off wander/run/etc when you pick something up over your head or start dragging a sled and then automatically turn it back on when you drop it (but only if it was disabled automatically, of course). Would make running around a base doing things much less annoying. Seems such a strange feature of salem that it keeps draining your phlegm/whatever when you're not benefiting from (and thus, not actually doing) the mode you're still engaged in.

Nice update though, thanks!
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Re: Custom client by Latikai, building on Ender's client

Postby ZtyX » Tue Jan 21, 2014 8:02 pm

jcwilk wrote:
ZtyX wrote:It would be nice if the pockets were treated like an extension of the backpack.


Eh, I like being able to put something in a pocket and not having it get bulk-selected when i bulk-select the stuff in my backpack. The extra step of bulk-selecting pockets as well doesn't seem to be too heinous a task. Could be cool to have a toggle-able option to merge all storage together, I'd probably leave it off personally though.



Only a disorganized fool runs around with random stuff in his pockets that he doesn't need for whatever he's doing. The main urpose of pockets is to increase your inventory space so that you can save time while carrying around a bunch of stuff from A to B. That purpose is diminished when you need to click 1-7 times extra (once for every pocket) to move the stuff from the pockets and into the main bag to make use of the stuff in the pockets.

Anyway, you might be referring to crafting rock maracases and holding flint in your pockets or similar situations. And sure. That would be nice, but ***** that if you value that above making shift+alt+left click work for pockets and shift+right click on ovens/smelters to include pockets.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Jan 21, 2014 11:21 pm

jcwilk wrote:
ZtyX wrote:It would be nice if the pockets were treated like an extension of the backpack.


Eh, I like being able to put something in a pocket and not having it get bulk-selected when i bulk-select the stuff in my backpack. The extra step of bulk-selecting pockets as well doesn't seem to be too heinous a task. Could be cool to have a toggle-able option to merge all storage together, I'd probably leave it off personally though.


This. The rules for inventory dominance and availability for crafting etc may seem arbitrary/weird, but I've been using them a lot when crafting multiple types of pure stuff at once. It can be handy that flour never goes into flour bags in the pocket slots etc. The examples by ZtyX are ones that feel much less frustrating should they go wrong, in my opinion. If it ever gets implemented, it'll be an option at best :) As I won't be using it myself, it's pretty far down the list.

jcwilk wrote:Seems such a strange feature of salem that it keeps draining your phlegm/whatever when you're not benefiting from (and thus, not actually doing) the mode you're still engaged in.


Indeed: I think that this is a bug, and not something to work around in the client.
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Re: Custom client by Latikai, building on Ender's client

Postby ZtyX » Wed Jan 22, 2014 12:09 am

I hope you'll change your mind because I play Salem many hours a day with your client and the poor pocket system bothers me senselessly. I can't be the only one and several of my friends prefer not to play with pockets because it's just a nuisance. You might not experience this to the same degree and you call it a minor frustration, but maybe you're just not going through bulk with pockets as much as I do. Nevertheless, you still recognize that it IS a frustration and therefore you should work on it if you want your client to be as good as possible. I don't want to sound like I am entitled or anything because you do this for free with your limited time, but I'm sure you realize that you have a greater responsibility now. You chose that yourself by going public and now the entire Salem population uses your client. So you better be ready for people asking for features or even demanding features that you don't care much about. I don't want to lecture you, but seems you do need to be reminded that people play Salem differently and as a developer of our client you should recognize that just implementing the things you want for when you play Salem isn't enough if you want this client to be perfect.

I wouldn't have said anything or suggested it if it wasn't an issue, but it is to me and this criticism is more valuable than 10 "thank you" posts because it helps you to do better rather than just boosting your ego. Take from this criticism what you want and disregard the rest, but don't feel offended or insulted because that's just not constructive in any way. Also raging offline out of IRC in the middle of a discussion is both rude and unproffesional even if you do put a smiley at the end of a polite, but passive-aggressive sentence. You might have stressed yourself too much with the "grid lines" work, but that's not my fault so why vent on me? I'm just a random player who happens to feel strongly about a feature I request. You'll hopefully meet plenty more like me if you want to continue doing this work for the Salem community. Getting angry, upset or taking things personally because someone doesn't appreciate the work you do or asks you to do things differently or do more won't do you any favours in the long run. It's a compliment that somebody even cares. Most people are drones that say nothing and that's even worse because you'll end up sitting in your own bubble with a limited point of view and a narrow perspective.
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Re: Custom client by Latikai, building on Ender's client

Postby Thor » Wed Jan 22, 2014 7:12 am

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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed Jan 22, 2014 10:36 am

I'll just lift a couple of sentences out:

ZtyX wrote:I'm sure you realize that you have a greater responsibility now.

ZtyX wrote:demanding features

ZtyX wrote:you should recognize that just implementing the things you want for when you play Salem isn't enough if you want this client to be perfect.


Let me make one thing perfectly clear: I code this client first and foremost for myself. I am glad I have made this client public as it does seem to have helped a lot of people out (even though by making it public I pissed some players off as well, and badly so). But I do not publicize this client as a service to you all which endowes you to make demands of me. I still play the game myself, and the changes to the client are by and large stuff I use myself or experiments to see how far I can take the knowledge the client has (which is very little, for the record). The public part of my client is available to all more as an as-is product and any support or service you get from me should be seen as a bonus. I am not a dev of this game and the time I can put in the client or the game/forum varies so wildly that it would be hypocritic for me to claim otherwise. As far as my limited time allows, I am happy to incorporate suggestions by anyone as far as I see the good in them and they are possible. A quick glance through the thread will show that a lot of the suggestions were eventually implemented, or discussed why there were not possible. I can also assure you that my ego is well put down by a lot of people on a regular basis, not to mention by the many crashes I still experience myself.

On the topic of the iRC discussion, I'll be brief: a conversation which boils down to you saying I'm an idiot for not agreeing to your point of view and for not dropping everything else I'm working on to implement your personal suggestion, is a very one-sided discussion. For the record, I have asked around in my town, and the opinions are loosely equal on this particular subject: some people do agree that the current pocket system is an improvement over a fully integrated inventory.
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Re: Custom client by Latikai, building on Ender's client

Postby Thor » Wed Jan 22, 2014 10:45 am

Yeah ztyx don't be jelly that your suggestion just sucks compared to mine ¦]
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed Jan 22, 2014 11:40 am

Thor wrote:Yeah ztyx don't be jelly that your suggestion just sucks compared to mine ¦]


pras :roll:
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