Snowpig wrote:you should put topic 12. to the front as 1., because this is the most important prerequisite for survival. A lot of people do not have the patience to read everything.
Several other points are contradictory (1. vs. 9.), other could be merged (3.+4. , 5.+6.+11.)
expanded on 1 and 9, changed 11 to 7 so that 5, 6, and 7 are together.
I honestly think leaving no scents is the most important one out there. I'd say well over 80% of all deaths are summoned deaths. This is also mostly a guide to keep people playing and not rage quit after losing their lone character they've been developing for a month.
Cheena wrote:Hug your wall and you'll end being stomped through it. No one wants to be stomped through his own wall, be ko'd, watch the wall being destroyed and see the death coming.
Although you can be KO'd through a wall with stomp you can't be killed. I"ll put it in there with the wall part.
jesi wrote:point number three - the polemic under this point is not needed.
point numbers 4 and 5 - can't agree that the character is more important than the base as a generic statement. Especially in a world where alts are common. Point 4 is somewhat contradicted by point 3 in that regard.
The point about braziers talks about defending the base whereas point four says never defend.
I suggest you go through the guide and try to eliminate the inconsistencies or at least clarify some of the above points.
Dying is part of Salem. This guide is also trying to let people know how to keep the game going even after their character is killed. They won't rage quit as much if they do die if they have other characters to fall back on.
jwhitehorn wrote:I agree that this post is very poorly written and hope that the OP spends some time to improve it.
I'm always willing to edit.
As for staying out of the politics, I'll always fight for the game and try to raise it's population. The Candies understood this and I hope the tribe does too. I only oppose how you treat new players because the population is so low. If we had thousands of players and the game was stable and marketable I'd be fine with your occasional hilarious actions. I thought you guys were going to do some 'Let's play' on youtube or some new help videos. What happened to those?