Tylan wrote:Moo delivered nice things.
I, for one, am glad TotalyMoo is gone. I no longer have to deal with his constant sexual harassment.
Tylan wrote:Moo delivered nice things.
cannibalkirby wrote:Perma death is not the issue
alloin wrote:To be honest, the 2 developers ARE THE PROBLEM !!!
They handle updates wrong, they handle the customers aka players wrong & more..
gacekssj4 wrote:. Since it requires you to be online all time.
jwhitehorn wrote:gacekssj4 wrote:. Since it requires you to be online all time.
Like most of what you post this is simply not true. If you make a town you only have to log on ONE TIME in a 24 hour period to check for Waste claims.
The Game requires that a vigilant player log on for (5) seconds out of every 24 hours. EVERYBODY has 5-15 seconds a day. The game works fine for casuals. Just not Lazy Incompetent Casuals.
Chief PeePooKaKa
MM Tribe
gacekssj4 wrote:How many people can allow themselves to get online like every 2hours of absense.. getting alarm clock to wake them up after few hours of sleep.
Ahh... sure.. there are waste claims... right... shame you got to have city.
Then that's the well implemented mechanic to make people buy silver from start to get townbellmaybe it's not that stupid and unthought looking at it from this point of view!
But... that doesn't make you safe either.
gacekssj4 wrote:on the other hand, maybe it's because this game IS designed for cities, not a solo play. But due to its specific rules you must have luck to know some IRL people who play it. Cause, as you know, you can't trust anyone. Anyone can be your spie (of course, i don't have to play on plymouth, i know, but there are others lol).
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
jcwilk wrote:gacekssj4 wrote:on the other hand, maybe it's because this game IS designed for cities, not a solo play. But due to its specific rules you must have luck to know some IRL people who play it. Cause, as you know, you can't trust anyone. Anyone can be your spie (of course, i don't have to play on plymouth, i know, but there are others lol).
Some say it's geared heavily towards no-lifer hermits, but I think small gatherings of semi-casuals can do very well for themselves with a little knowledge and organization. It helps to know IRL folks, but I've had great fun and success so far leaning heavily towards paranoia but taking the occasional risk after sufficient vetting of an individual. Sure it's a risk, but no risk no fun imo. The political dynamics of keeping people incentivized and motivated to cooperate rather than betray are very rewarding.
Sometimes you trust the wrong person and lose everything, but that's part of the fun, gives you a fresh start and the opportunity to do it right the next time around.
jwhitehorn wrote:If you think it requires a dedicated group of individuals to run a town then please explain the situation with Darwoth then. ONE person who upkeeps probably no less than 10 towns by himself alone.
Chief PeePooKaKa
MM Tribe
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