Salem - Future

Announcements of major changes to Salem.

Re: Salem - Future

Postby Mushibag » Tue Dec 03, 2013 5:36 pm

Tylan wrote:Moo delivered nice things.

I, for one, am glad TotalyMoo is gone. I no longer have to deal with his constant sexual harassment.
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Re: Salem - Future

Postby Amour_Vulpes » Tue Dec 03, 2013 8:29 pm

-Scissors.-
Last edited by Amour_Vulpes on Sun Dec 15, 2013 11:01 pm, edited 1 time in total.
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Re: Salem - Future

Postby jwhitehorn » Tue Dec 03, 2013 9:33 pm

Moo was the sexiest man I ever met.

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Re: Salem - Future

Postby gacekssj4 » Tue Dec 03, 2013 10:49 pm

cannibalkirby wrote:Perma death is not the issue


For my playstyle, it is. Or maybe not perma death, but lack of safe house. I understand you can be killed in wilderness while someone attacks you (like bandidts).
But allowing people to kill and/or rob others while you're offline is not a good idea. Since it requires you to be online all time. (on other forum there was a thread that somone wasn't able to login due to IRL issues and was destroyed when came back).

All in all, game would be more interesting and rewarding if you could... hmmm... scout for people's workplaces and try to rob them on way... like real bandits ^^. And then kill them if you manage. That would be interesting, rewarding and people wouldn't run from game because they wake up in morning and have nothing. They have no way to put up a fight. People can't be online all time and that game requires it.
But... who am I telling it to. That's my playstyle, and my vision of game. You and devs got yours. I don't want and will not play it in state like this. I'm fine with this, if devs are fine more people that don't want to play their game than those who want. It's fine.

alloin wrote:To be honest, the 2 developers ARE THE PROBLEM !!!

They handle updates wrong, they handle the customers aka players wrong & more..

Agreed. I think they're just stubborn in their vision and don't care about profits. Fine by me :)

Also, as stated above, game mechanics make this game for people who can be online all time.

Simple example:
23:00 - going sleep, got to wake up early.
7:00 - no time to get on game and check if everything is OK.
16:00 back home... can check game... HOLY *****!! EVERYTHING IS GONE!! NOO!!! RAGEQUIT!!!

so.... 18 hours of absense is enough to kill city, right?

How many people can allow themselves to get online like every 2hours of absense.. getting alarm clock to wake them up after few hours of sleep.

Ahh... sure.. there are waste claims... right... shame you got to have city.

Then that's the well implemented mechanic to make people buy silver from start to get townbell ;) maybe it's not that stupid and unthought looking at it from this point of view!
But... that doesn't make you safe either.

Of course, there are those masochists who like to trash and get their work trashed, and that game perfectry fits them then :) But not my and most of people playstyle.

Those posts make me such a whine! :(. But that's not it. But instead of trying to fix something unfixable, me going to play DOTA :) Have fun griefing!
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Re: Salem - Future

Postby jwhitehorn » Tue Dec 03, 2013 10:55 pm

gacekssj4 wrote:. Since it requires you to be online all time.


Like most of what you post this is simply not true. If you make a town you only have to log on ONE TIME in a 24 hour period to check for Waste claims.

The Game requires that a vigilant player log on for (5) seconds out of every 24 hours. EVERYBODY has 5-15 seconds a day. The game works fine for casuals. Just not Lazy Incompetent Casuals.

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Re: Salem - Future

Postby gacekssj4 » Tue Dec 03, 2013 11:47 pm

jwhitehorn wrote:
gacekssj4 wrote:. Since it requires you to be online all time.


Like most of what you post this is simply not true. If you make a town you only have to log on ONE TIME in a 24 hour period to check for Waste claims.

The Game requires that a vigilant player log on for (5) seconds out of every 24 hours. EVERYBODY has 5-15 seconds a day. The game works fine for casuals. Just not Lazy Incompetent Casuals.

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Read deeper :)
gacekssj4 wrote:How many people can allow themselves to get online like every 2hours of absense.. getting alarm clock to wake them up after few hours of sleep.

Ahh... sure.. there are waste claims... right... shame you got to have city.

Then that's the well implemented mechanic to make people buy silver from start to get townbell ;) maybe it's not that stupid and unthought looking at it from this point of view!
But... that doesn't make you safe either.

I accually know that "fact". And at the beginning you dont make enough cash to keep up city. Not alone... I'm happy you started playing it with few friends and was able to grow in power so fast. If i had 5-6 people we would do just fine too :)

on the other hand, maybe it's because this game IS designed for cities, not a solo play. But due to its specific rules you must have luck to know some IRL people who play it. Cause, as you know, you can't trust anyone. Anyone can be your spie (of course, i don't have to play on plymouth, i know, but there are others lol).

Edit:
PS:
Good patch: viewtopic.php?f=2&t=4059&p=46826&hilit=waste+claim#p46826
Bad patch: viewtopic.php?f=2&t=4093&p=47298&hilit=Subtle+Warning#p47298

:)
Last edited by gacekssj4 on Wed Dec 04, 2013 12:01 am, edited 1 time in total.
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Re: Salem - Future

Postby jcwilk » Tue Dec 03, 2013 11:53 pm

gacekssj4 wrote:on the other hand, maybe it's because this game IS designed for cities, not a solo play. But due to its specific rules you must have luck to know some IRL people who play it. Cause, as you know, you can't trust anyone. Anyone can be your spie (of course, i don't have to play on plymouth, i know, but there are others lol).


Some say it's geared heavily towards no-lifer hermits, but I think small gatherings of semi-casuals can do very well for themselves with a little knowledge and organization. It helps to know IRL folks, but I've had great fun and success so far leaning heavily towards paranoia but taking the occasional risk after sufficient vetting of an individual. Sure it's a risk, but no risk no fun imo. The political dynamics of keeping people incentivized and motivated to cooperate rather than betray are very rewarding.

Sometimes you trust the wrong person and lose everything, but that's part of the fun, gives you a fresh start and the opportunity to do it right the next time around.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
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Re: Salem - Future

Postby jwhitehorn » Wed Dec 04, 2013 12:05 am

If you think it requires a dedicated group of individuals to run a town then please explain the situation with Darwoth then. ONE person who upkeeps probably no less than 10 towns by himself alone.

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Re: Salem - Future

Postby gacekssj4 » Wed Dec 04, 2013 12:10 am

jcwilk wrote:
gacekssj4 wrote:on the other hand, maybe it's because this game IS designed for cities, not a solo play. But due to its specific rules you must have luck to know some IRL people who play it. Cause, as you know, you can't trust anyone. Anyone can be your spie (of course, i don't have to play on plymouth, i know, but there are others lol).


Some say it's geared heavily towards no-lifer hermits, but I think small gatherings of semi-casuals can do very well for themselves with a little knowledge and organization. It helps to know IRL folks, but I've had great fun and success so far leaning heavily towards paranoia but taking the occasional risk after sufficient vetting of an individual. Sure it's a risk, but no risk no fun imo. The political dynamics of keeping people incentivized and motivated to cooperate rather than betray are very rewarding.

Sometimes you trust the wrong person and lose everything, but that's part of the fun, gives you a fresh start and the opportunity to do it right the next time around.

I agree with you. If you have few semi-casuals up with you, you can run just fine. But that perma death makes you trust noone... Its not really about perma death, but about untrust it gets into the game. I would like to find fine people to play with... but if I chose wrong I'm dead... there is no way to say who is who... no names unless you reveal them.

And it makes it possible to make characters to fool somone to get into their city. A great example: viewtopic.php?f=6&t=8099

And still, how you can easily break through walls. Splash damage was one of most stupid ideas. (yet again, it requires more cash to get more space to build to separate walls with big spacing between them - another way to make people buy silver? I know those players who are high on biles etc earned it by hard work. But sorry... one person of such strength can kill 100 of starting level... that's unbalanced by me).
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Re: Salem - Future

Postby gacekssj4 » Wed Dec 04, 2013 12:15 am

jwhitehorn wrote:If you think it requires a dedicated group of individuals to run a town then please explain the situation with Darwoth then. ONE person who upkeeps probably no less than 10 towns by himself alone.

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Then I think explanation is short and simple: I'm just too stupid for this game, too lazy to learn all mechanics and how to use/exploit them for my profit.
So that make this game not for my kind :) Sorry, got work and life and can't give myself to game at that level. So... not for me, a casual player.
Anyway, it's also boring to play alone. And there is no1 to trust... and rly... 25 peopl on whole server online... there is no1 to play with!!

This game is not about finding friends and creating/crafting. This game is about griefing and looking for best ways to defend against griefers :)
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