Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby er-queent8r » Wed Oct 23, 2013 3:27 pm

Is anyone else having the issue that a ghost rider can only be studied and not sliced? When I right click on a ghost rider I only have the option to study. I am using ender's client with Latikai.
pietin1 wrote:this was for JC only not his ass lickers.

Proud to be a JC ass licker!
User avatar
er-queent8r
 
Posts: 775
Joined: Sat Dec 01, 2012 1:13 am
Location: In the LOO

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed Oct 23, 2013 4:31 pm

Question 1: WHY OH WHY would you slice a ghostrider?

Question 2: try making sure your study protection is turned off: it's an option also in ender's client, under "general". It will prevent you to do anything but study with inspirationals (e.g. you can't eat gingerbread man, can't split singing old logs, ...)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Custom client by Latikai, building on Ender's client

Postby er-queent8r » Wed Oct 23, 2013 6:31 pm

lol, not that I wanted to slice it but didnt' have the option. I am sure the study protection it the answer. I will fix that tonight. Thanks for your help.
pietin1 wrote:this was for JC only not his ass lickers.

Proud to be a JC ass licker!
User avatar
er-queent8r
 
Posts: 775
Joined: Sat Dec 01, 2012 1:13 am
Location: In the LOO

Re: Custom client by Latikai, building on Ender's client

Postby Dimossa » Fri Oct 25, 2013 3:11 am

Haven error...
java.lang.RuntimeException: javax.media.opengl.GLException: Not a GL2 implementation
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:100)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:483)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:409)
at haven.HavenPanel.run(HavenPanel.java:444)
at java.lang.Thread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Not a GL2 implementation
at jogamp.opengl.gl4.GL4bcImpl.getGL2(GL4bcImpl.java:37127)
at haven.HavenPanel$1.display(HavenPanel.java:90)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:588)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:572)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:1054)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1034)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:909)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1065)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Dimossa
 
Posts: 13
Joined: Wed Oct 23, 2013 7:28 am

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Oct 25, 2013 7:17 am

smells like nVidia spirit. Kindly only post on one thread with your issues, it makes it easier to keep track of things '-' I assume you get the same error with Ender's client ? Have you tried reverting the latest nVIDIA driver ?
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Custom client by Latikai, building on Ender's client

Postby Dimossa » Fri Oct 25, 2013 9:10 am

Kandarim wrote:smells like nVidia spirit. Kindly only post on one thread with your issues, it makes it easier to keep track of things '-' I assume you get the same error with Ender's client ? Have you tried reverting the latest nVIDIA driver ?

Yeah, both clients same error. Vanilla just having white/black screen with no errors. Driver is last one 331.58 nvidia, before was beta. Don't really wanna roll even further into the past.(bf4 improvement on new ones :))
Dimossa
 
Posts: 13
Joined: Wed Oct 23, 2013 7:28 am

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Oct 25, 2013 9:25 am

Note from myself: I too got the same error ("not a GL2 implementation") after updating to the most recent nvidia drivers (last update was somewhere in may this year). Rolling back the driver fixed it in ~0.5 minutes. I *might* try and find out what is wrong, but I doubt i'll bother.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Custom client by Latikai, building on Ender's client

Postby Dimossa » Fri Oct 25, 2013 6:57 pm

Kandarim wrote:Note from myself: I too got the same error ("not a GL2 implementation") after updating to the most recent nvidia drivers (last update was somewhere in may this year). Rolling back the driver fixed it in ~0.5 minutes. I *might* try and find out what is wrong, but I doubt i'll bother.

We might be talking about different drivers. 331.58 is recent driver I only is atelier it 2 days ago, I believe it was out a week a so. So that's really bad news if they release new one and it still breaks sales...will salem be doing something about this issue? Or it will just wait and hope? You should understand that there is not only salem on the market and especially with bf4 coming out next week and 331.58 improves performance for it, it's not gonna take long for people to upgrade to new non-beta driver.
Dimossa
 
Posts: 13
Joined: Wed Oct 23, 2013 7:28 am

Re: Custom client by Latikai, building on Ender's client

Postby Tamasin » Mon Nov 04, 2013 8:08 am

Help! My character is gone!

Actually nearly all my characters are gone, when i log in with this client, only two out of about ten on my account show up. They're still available in ender's though. I've tried deleting all my caches and deleting the client and downloading it again, but the problem is still there. i don't know what else i can try, please help.
Tamasin
Customer
 
Posts: 504
Joined: Fri Apr 12, 2013 6:11 pm

Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Nov 05, 2013 12:10 am

This is most likely because of the latest feature on alt-name filtering. Notice how the text box bottom right has "Ka" put into it, and how the character list only lists characters containing "Ka" in their name.
Image
On the latest update (because of loftar code changes) I accidentally included an update that remembers the filter text between start-ups, which is probably what you are encountering (accidentally meaning that it isn't included in the changelog). Simply clearing the text in the filter box should make all the characters selectable again.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

PreviousNext

Return to Artifice & Arcana

Who is online

Users browsing this forum: No registered users and 1 guest