MM Tribe Treaty

Forum for In-Game politics, relations and matters of justice.

Re: MM Tribe Treaty

Postby DarkNacht » Sat Oct 19, 2013 8:04 pm

gakuyoka wrote:
Khaztropix wrote:
gakuyoka wrote:This is the reason why this game is screwed..
<-- Sorry, I don's speak English, but this game is very interesting.
Among yourselves to have fun. bye.


Hmmm, I'm guessing your the guy who just got his base smashed? That is what when you choose a life of crime and don't pay the treaty.


Is Plymouth MM's possession? I'm against it.
I leaving this game. OK. :D

Just join a different server. they don't own them all.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: MM Tribe Treaty

Postby Khaztropix » Sat Oct 19, 2013 8:40 pm

DarkNacht wrote:Just join a different server. they don't own them all.


Yet...
Khaztropix
Prince of the Gingerbread Men
I ride horse with Gods
User avatar
Khaztropix
 
Posts: 378
Joined: Sat Dec 29, 2012 1:29 am

Re: MM Tribe Treaty

Postby DarkNacht » Sat Oct 19, 2013 8:46 pm

Khaztropix wrote:
DarkNacht wrote:Just join a different server. they don't own them all.


Yet...

and they never will
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: MM Tribe Treaty

Postby Glennfinnan » Sat Oct 19, 2013 10:09 pm

Khaztropix wrote:
gakuyoka wrote:Is Plymouth MM's possession?


Yes.


:lol:

Doubtful...define "possession".
User avatar
Glennfinnan
 
Posts: 788
Joined: Wed Aug 01, 2012 2:13 pm

Re: MM Tribe Treaty

Postby Jalpha » Sun Oct 20, 2013 1:52 am

They might own Plymouth but they don't own any people :lol:
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
User avatar
Jalpha
 
Posts: 1044
Joined: Mon Oct 01, 2012 5:04 am

Re: MM Tribe Treaty

Postby MagicManICT » Sun Oct 20, 2013 2:21 am

MM owns nothing. Much like anyone in power, they're merely the ruling class at the time. All it takes is a group sufficiently motivated enough, organized enough, and/or devious enough to overthrow them.

That said, I don't see them going anywhere for a while.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: MM Tribe Treaty

Postby Khaztropix » Sun Oct 20, 2013 5:57 am

This just sounds like the words of another delusional newb, hopefully praying for someone to overthrow the Tribe.

When will you finally realize that MM will always own Plymouth, regardless of population, popularity, or opposition?
Khaztropix
Prince of the Gingerbread Men
I ride horse with Gods
User avatar
Khaztropix
 
Posts: 378
Joined: Sat Dec 29, 2012 1:29 am

Re: MM Tribe Treaty

Postby Glennfinnan » Sun Oct 20, 2013 8:07 am

Khaztropix wrote:When will you finally realize that MM will always own Plymouth, regardless of population, popularity, or opposition?


Define "ownership".
Playing on Plymouth in no way I feel "owned" as I understand it.
User avatar
Glennfinnan
 
Posts: 788
Joined: Wed Aug 01, 2012 2:13 pm

Re: MM Tribe Treaty

Postby Frakked » Tue Oct 22, 2013 5:38 am

Finally- the right word.

Tribe exists at the indulgence of Jorb/Devs. Jorb is not a complete idiot... pretty damn smart to create this game and keep it going.

So if Jorb is willing to let Tribe destroy his potential profits... us players are just screwed. We can only complaign by leaving (which is my plan first hint SC is going to Alpha). Said it already in other posts... Tribe and Jorb's indulgence keeps population relatively low and Salem game rep...equally low.

I enjoy the game on a Server where Tribe doesn't exist... what's to complain about.

Only that new players are allowed to start on Plymouth. Seriously, game would be perfect (for me) if noob could not play on Plymouht...ever...or at least until they acknowledged Treaty (yes/no) and had 100 humors to start.

We don't always get what we want... and what I have today is plenty good to get me through Star Citizen Launch...https://robertsspaceindustries.com/about-rsi and then I won't care what Jorb opts to do...
Frakked
 
Posts: 423
Joined: Sat Aug 31, 2013 1:48 am

Re: MM Tribe Treaty

Postby Kandarim » Tue Oct 22, 2013 7:16 am

So the alternative would be better ? Devs intervening whenever a faction gains the upper hand on a server and destroying them? That would be MUCH worse, in my opinion. It is one of the prime points of interest in this game that the players shape the world and its politics.

On a side note, Darwoth's view is a valid one here: after a server reset/character wipes, the top players will be top players again and vice versa. Don't expect a wipe / dev intervention to change that.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

PreviousNext

Return to House of Burgesses

Who is online

Users browsing this forum: No registered users and 9 guests