Game Development: Another Brick in the Wall

Announcements of major changes to Salem.

Re: Game Development: Another Brick in the Wall

Postby Grevalu » Sun Oct 13, 2013 11:27 pm

Any update is a good update.

Pras.
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Re: Game Development: Another Brick in the Wall

Postby goblin_babe » Sun Oct 13, 2013 11:33 pm

yay. thankyou
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Re: Game Development: Another Brick in the Wall

Postby Hardy » Mon Oct 14, 2013 12:10 am

Kandarim wrote:For those interested in the brick floor:

Image

Yay, cheaper stalls.


Oh nice so it does actually look like brick guess I need to fire up the kilns
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Re: Game Development: Another Brick in the Wall

Postby Biddas » Mon Oct 14, 2013 1:34 am

Thanks for new pave with bricks/
awasome/
but if be honest it's not looks very nice when stone pave and brick pave very closer/
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Re: Game Development: Another Brick in the Wall

Postby alagar » Mon Oct 14, 2013 1:42 am

Glutonny update, pl0x.
REMOVE STALLS!
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Re: Game Development: Another Brick in the Wall

Postby Spazzmaticus » Mon Oct 14, 2013 1:43 am

DarkNacht wrote:
Spazzmaticus wrote:So how many extra slots can you have in total? Can multiple pockets be installed in the same article of clothing?

7 I believe. yes multiple pockets can go into the same article of clothing.


I think that was the limit before. With this new pocket I think you could max out at more.
Image
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Re: Game Development: Another Brick in the Wall

Postby oxiredo » Mon Oct 14, 2013 1:44 am

loftar wrote:It may be worth noting, also, that the client uses a new texture loading system. You shouldn't see any difference in-game, but the client should be using quite a lot less memory.


actualy, for me it seem more laggy/screnn freezing
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Re: Game Development: Another Brick in the Wall

Postby DarkNacht » Mon Oct 14, 2013 2:01 am

Spazzmaticus wrote:
DarkNacht wrote:
Spazzmaticus wrote:So how many extra slots can you have in total? Can multiple pockets be installed in the same article of clothing?

7 I believe. yes multiple pockets can go into the same article of clothing.


I think that was the limit before. With this new pocket I think you could max out at more.

Before you could put 1 in your pants, 2 in your Coat, and 1 in your shirt, but there are 2 1 slot coats that can also be used as shirts that you can put 2 in if you used deco lace first. The new pocket can go into pants, shirts and hats. That gives 2 in pants, 2 in coat, 2 in shirt and 1 in hat, so 7. If I missed something please correct me.

oxiredo wrote:
loftar wrote:It may be worth noting, also, that the client uses a new texture loading system. You shouldn't see any difference in-game, but the client should be using quite a lot less memory.


actualy, for me it seem more laggy/screnn freezing

I noticed that it seems to be less when I give it 1 gig of memory but more when i give it 256MB.
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Re: Game Development: Another Brick in the Wall

Postby Spazzmaticus » Mon Oct 14, 2013 2:04 am

I'm sure you're right. Thanks!
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Re: Game Development: Another Brick in the Wall

Postby Biddas » Mon Oct 14, 2013 3:14 am

Who can tell me what chance of getting this thread for creating new pocket?
i planed tons of dry boards/(400-500 ) dry boards
and nothing
5-10% chance?or creators make funny?
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