MM Tribe Treaty

Forum for In-Game politics, relations and matters of justice.

Re: MM Tribe Treaty

Postby kulbek » Sun Apr 21, 2013 2:46 pm

FutureForJames wrote:
Why would that be their responsibility? Historically, raiders very much tend to use aggression to get their loot.

Let me explain:
Everything depends on the situation. If conclude with one or the other player a kind of agreement, it he may take a few responsibilities. Similarly, if You conclude contract with someone from raiders,then, for example, is not an attack on your camp may be the responsibility of these raiders.
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Re: MM Tribe Treaty

Postby Mereni » Sun Apr 21, 2013 8:11 pm

kulbek wrote:
FutureForJames wrote:
Why would that be their responsibility? Historically, raiders very much tend to use aggression to get their loot.

Let me explain:
Everything depends on the situation. If conclude with one or the other player a kind of agreement, it he may take a few responsibilities. Similarly, if You conclude contract with someone from raiders,then, for example, is not an attack on your camp may be the responsibility of these raiders.


The player didn't conclude with you any agreement. The treaty rules clearly state that if you did not pay the treaty before tribe arrived, you're fair game. Maybe a brave will give you a break, maybe not. Either way, you owed a fee for not paying and anything he took was fair.

AFTER you are paying the treaty and someone raids you, the tribe will help track down the criminals and sometimes help rebuild damages. If, by some chance, you get raided by the tribe (rare, they keep good records), you get compensation in the form of rebuilt structures and returned goods.

But before you sign the treaty, officially, giving a full payment to Paymaster Paul, you are a squatter illegally stealing land and the products of it.

I'm getting the feeling, from your responses that the word 'raider' isn't crossing the language barrier very well. A raider is someone who kills you and takes your stuff. The treaty that the tribe offers is a BONUS to allow people who don't want to fight with them to be peaceful farmer carebears. It's not at all a requirement, and the braves don't have to offer it if they don't want to.

The tribe don't care what you think their reputation should be either. They are not peaceful. They kill anyone who gets in their way and THAT is what they are known for. Not for being 'nice'. There is no 'nice' reputation to ruin here.
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Re: MM Tribe Treaty

Postby Claeyt » Sun Apr 21, 2013 10:02 pm

Mereni wrote:The player didn't conclude with you any agreement. The treaty rules clearly state that if you did not pay the treaty before tribe arrived, you're fair game. Maybe a brave will give you a break, maybe not. Either way, you owed a fee for not paying and anything he took was fair.

AFTER you are paying the treaty and someone raids you, the tribe will help track down the criminals and sometimes help rebuild damages. If, by some chance, you get raided by the tribe (rare, they keep good records), you get compensation in the form of rebuilt structures and returned goods.

But before you sign the treaty, officially, giving a full payment to Paymaster Paul, you are a squatter illegally stealing land and the products of it.

I'm getting the feeling, from your responses that the word 'raider' isn't crossing the language barrier very well. A raider is someone who kills you and takes your stuff. The treaty that the tribe offers is a BONUS to allow people who don't want to fight with them to be peaceful farmer carebears. It's not at all a requirement, and the braves don't have to offer it if they don't want to.

The tribe don't care what you think their reputation should be either. They are not peaceful. They kill anyone who gets in their way and THAT is what they are known for. Not for being 'nice'. There is no 'nice' reputation to ruin here.


....And then we come back to the original question. How is the new player supposed to know the difference between a raider and the tribe. This puts the responsibility of finding out who the MM tribe is, finding the treaty on the forums with no hints, finding out how to pay them, finding PmP and kinning him, all on the new players. What you're forgetting is that 90% of players never read the forums and most players do not know who the MM tribe are in their first 2 weeks, or so, of game play or before they start trading in the market and talking to other players. You're assuming that all new players know who the MM tribe is before they show up at their gate demanding money.
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Re: MM Tribe Treaty

Postby jwhitehorn » Sun Apr 21, 2013 10:27 pm

Claeyt wrote:
....And then we come back to the original question. How is the new player supposed to know the difference between a raider and the tribe. This puts the responsibility of finding out who the MM tribe is, finding the treaty on the forums with no hints, finding out how to pay them, finding PmP and kinning him, all on the new players. What you're forgetting is that 90% of players never read the forums and most players do not know who the MM tribe are in their first 2 weeks, or so, of game play or before they start trading in the market and talking to other players. You're assuming that all new players know who the MM tribe is before they show up at their gate demanding money.


Ignorance never has and never will be an excuse.

Chief PeePooKaKa
MM Tribe
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Re: MM Tribe Treaty

Postby kulbek » Sun Apr 21, 2013 10:41 pm

Mereni wrote:
The player didn't conclude with you any agreement.


Yet as can be.
Аgreements are concluded everywhere in the trade, arrangements, etc. They may be written or oral. Аgreement constantly concluded between the players regardless of the wishes of the Tribe.
Mereni wrote:
AFTER you are paying the treaty and someone raids you, the tribe will help track down the criminals and sometimes help rebuild damages. If, by some chance, you get raided by the tribe (rare, they keep good records), you get compensation in the form of rebuilt structures and returned goods.

Then there is the question: where compensation your organization should have paid me?

Mereni wrote:
I'm getting the feeling, from your responses that the word 'raider' isn't crossing the language barrier very well. A raider is someone who kills you and takes your stuff.

1. And he who kills another (not me)he was not raider ?
2.

raider
noun
1. someone who takes spoils or plunder (as in war)
• Syn: ↑plunderer, ↑pillager, ↑looter, ↑spoiler, ↑despoiler, ↑freebooter
• Derivationally related forms: ↑raid, ↑despoil (for: ↑despoiler), ↑loot (for: ↑looter), ↑pillage (for: ↑pillager), ↑plunder (for: ↑plunderer)
• Topics: ↑war, ↑warfare
• Hypernyms: ↑thief, ↑stealer
• Hyponyms: ↑pirate, ↑buccaneer, ↑sea robber, ↑sea rover
2. a corporate investor who intends to take over a company by buying a controlling interest in its stock and installing new management
• Derivationally related forms: ↑raid
• Hypernyms: ↑corporate investor
Useful english dictionary

Mereni wrote:The tribe don't care what you think their reputation should be either. They are not peaceful. They kill anyone who gets in their way and THAT is what they are known for. Not for being 'nice'. There is no 'nice' reputation to ruin here.





Tribe can be uninteresting my opinion, but he is out of any doubt it is interesting that thinks about their community of Plymouth.
Last edited by kulbek on Mon Apr 22, 2013 5:21 am, edited 1 time in total.
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Re: MM Tribe Treaty

Postby Claeyt » Sun Apr 21, 2013 10:49 pm

jwhitehorn wrote:Ignorance never has and never will be an excuse.

Chief PeePooKaKa
MM Tribe


A little warning or a little advertising never hurts tho'. :D
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: MM Tribe Treaty

Postby pistolshrimp » Mon Apr 22, 2013 12:36 am

There are benefits to killing newbs. It's worked so far for them.

However, as I'm sure the Chief is well of, but in several indigenous North American tribes the act of counting coup was regarded as more prestigious and honorable than killing an opponent, even in war. One way the Chief could enlighten the squatters to the treaty would be to count coup on them; KO them, steal their stuff and leave a calling card of some sort on them. Maybe an arrowhead. Then on the forums there would be a thread "somebody just knocked me out, stole my stuff, and left an arrowhead in my inventory what does that mean?" Which would basically say, pay the treaty.

Save the scalp thread for 2nd time offenders and notable kills.
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Re: MM Tribe Treaty

Postby jwhitehorn » Mon Apr 22, 2013 12:46 am

Claeyt wrote:A little warning or a little advertising never hurts tho'. :D


Are you arguing that we are not vocal enough in the community? If so I can see what I can do about having our braves and organization get a little "louder" in our advertising.

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MM Tribe
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Re: MM Tribe Treaty

Postby Claeyt » Mon Apr 22, 2013 1:05 am

jwhitehorn wrote:Are you arguing that we are not vocal enough in the community? If so I can see what I can do about having our braves and organization get a little "louder" in our advertising.

Chief PeePooKaKa
MM Tribe


LOL, no, you guys are plenty loud on the forums and when you meet people in the woods, but there are new players who have not heard of you or the treaty until they die from some brave attack. I just met a guy in Roanoke, who has been playing 2 months and he'd never heard of the MM tribe, the Candy Gang or the CoD because he'd never read the forums. Some of your braves are very good at making sure that the newb they're collecting from at least have a chance to know what the treaty is. They give them the link to it on the forums in the chat window, they don't level their newb base right away, or maybe they just don't kill them but instead just knock them out. A little warning is all us Newb protectors are asking for, that is, if you want the game to grow and new players to keep playing. If you don't want the game to grow and new players to keep playing then I suppose that's your right also. :D

I like the arrowhead idea. :lol:
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: MM Tribe Treaty

Postby n0kturnal » Mon Apr 22, 2013 1:50 am

pistolshrimp wrote:There are benefits to killing newbs. It's worked so far for them.

However, as I'm sure the Chief is well of, but in several indigenous North American tribes the act of counting coup was regarded as more prestigious and honorable than killing an opponent, even in war. One way the Chief could enlighten the squatters to the treaty would be to count coup on them; KO them, steal their stuff and leave a calling card of some sort on them. Maybe an arrowhead. Then on the forums there would be a thread "somebody just knocked me out, stole my stuff, and left an arrowhead in my inventory what does that mean?" Which would basically say, pay the treaty.

Save the scalp thread for 2nd time offenders and notable kills.


That's actually a really cool way to get players more involved. You'd still be alive, but you'd wind up learning a lot more about the game and the politics.
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