A Test For Jorb

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Re: A Test For Jorb

Postby MagicManICT » Tue Jan 15, 2013 6:05 pm

robert wrote:thats all the more reason the devs should do a test like this. to find out for sure how to improve the current mechanics without relying on the haven ram. which while it would bring more group play mechanics to the game.. really doesnt suit the "period" of salem.
and honestly i dont see it as fixing any imbalances in the system. as much like haven everything here is busted with bare hands (unless you also wish for the str/pickax to come back in to play for wall bashing too)


I quite agree, but I would like to point out that the current system does, effectively, use the "str/pickax" concept to knock down walls and anything else. Here it's called "phlegm", but there is as of yet no pickax.

@L33LEE: pretty much agree. The current system is NOT balanced for 200+ humor characters, let alone 400 or more. If proper alchemy is ever added, we'll likely see 1000+ humor characters. Problem is... no point in balancing until the system is complete.
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Re: A Test For Jorb

Postby darnokpl » Tue Jan 15, 2013 6:07 pm

L33LEE wrote:You need a minimum of 120 phlegm, to get through a plank fence in 1 go without needing to rest/regen. You finish with about 55~ phlegm left.

However, once you start getting to 300, 400, 500 biles, you can melt through plank fences with only about -40/50 drain to phlegm.

I have witnessed people go stright through 2 plank fences, 3 stone hedge, then even start to smash braziers inside, without needing to run off to regen / heal.

Defenses are worthless in most aspects of this game now. If you want defenses, build trees around your base with no entrance, like i see Mr, colsie doing.

Even if a new kind of fence, with 75/100 soak was released, its already worthless, Unless siege mechanics are made were you must build siege units outside a base which take time to dry / use, (i never played HnH) thats the only way i can see this game becoming balanced.

Also, Braziers should be rebalanced to do % damage as in there current state are just pathetic as hell, and just adding stronger braziers etc, will make them worthless over time.

Still shocking it costs 4 iron bars to make 1 brazier which on current worlds can be destroyed to dust in 5second and during its lifespan done about 0 damage to anyone.


Yeah fully agree with this one.

As for braziers cost, I don't mind 4 bars per braziers if we get more bars per smelting.
Right now amount of work you need to put to produce 4 bars + waiting 40 minutes makes it all stupid,
while brazier can be turned off after reciving 50% dmg + melt in few seconds + their activation range is much smaller than firing range + bugged town claims :(


MagicManICT wrote:Problem is... no point in balancing until the system is complete.


That suggests there is better to let people wipe towns and someone's few weeks of work from map than let temporary build fortresses? :(
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Re: A Test For Jorb

Postby L33LEE » Tue Jan 15, 2013 6:12 pm

darnokpl wrote:Yeah fully agree with this one.

As for braziers cost, I don't mind 4 bars per braziers if we get more bars per smelting.
Right now amount of work you need to put to produce 4 bars + waiting 40 minutes makes it all stupid,
while brazier can be turned off after reciving 50% dmg + melt in few seconds + their activation range is mush smaller than firing range + bugged town claims :(


MagicManICT wrote:Problem is... no point in balancing until the system is complete.


That suggests there is better to let people wipe towns and someone's few weeks of work from map than let temporary build fortresses? :(



This is why i will always feel strongly that the current 3 servers should be either test servers, or totally wiped if/when then game is complete/released.
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Re: A Test For Jorb

Postby Droj » Tue Jan 15, 2013 6:50 pm

Don't they already know this? :roll:
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Re: A Test For Jorb

Postby darnokpl » Tue Jan 15, 2013 6:54 pm

Droj wrote:Don't they already know this? :roll:


Well if you think they do why still nothing is done to make it better?
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Re: A Test For Jorb

Postby colesie » Tue Jan 15, 2013 6:56 pm

darnokpl wrote:
Droj wrote:Don't they already know this? :roll:


Well if you think they do why still nothing is done to make it better?

Because we clearly need more hats in the game first!
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Re: A Test For Jorb

Postby Droj » Tue Jan 15, 2013 6:57 pm

darnokpl wrote:
Droj wrote:Don't they already know this? :roll:


Well if you think they do why still nothing is done to make it better?


'cuz there ain't no drama like bug abusin' drama
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Re: A Test For Jorb

Postby L33LEE » Tue Jan 15, 2013 6:57 pm

darnokpl wrote:
Droj wrote:Don't they already know this? :roll:


Well if you think they do why still nothing is done to make it better?


The thing is, they might be working on it as we speak, Or they could be working on mega epix hats, yet i still cannot understand how complex people say it is to add new features to this game, yet the proof is in the pudding as updates are 3~ months apart, and the actual content added with each "update" is minimal from previous experiences. Seems a lot of game content is currently "locked" also, and not even activated in the game, but currently exists ? WHY ?

Sadly the total lack of communication with the development of the game from the devs is shocking, which causes to this type of threads to always popup.
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Re: A Test For Jorb

Postby colesie » Tue Jan 15, 2013 7:01 pm

Witchcraft as is stands would horribly unbalance the game, but one could argue that it's all ***** up as it is lol

Rams plz
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Re: A Test For Jorb

Postby L33LEE » Tue Jan 15, 2013 7:03 pm

colesie wrote:Witchcraft as is stands would horribly unbalance the game, but one could argue that it's all ***** up as it is lol

Rams plz


Exactly, how much worse can it actually get at this moment in time ?

At least with new creatures, witchcraft, mounts + current game mechanics, we would have x10 more fun, and would be testing x10 more features.

But when thus things are finally released, i expect them to be as buggy as ***** hell, mega abuse will come from it, and 6~ months later it might be fixed, when we could happily test the features now, and work out the bugs now, not in 12 months time, then they not fixed untill 18 months :3
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