DeepSixed wrote:Of course... TMS... if you disagree with the Tribe at any time later on- he knows where you live and can destroy you at his leisure.
The real issue is giving up your location. Never do that unless you trust someone absolutely.
They are going to reel you in early with promises of little for nothing; and then bank you later when you have something to lose... as I said before- give up your location- that person or group owns you.
Tribe is not trustworthy. They'll burn you in a heartbeat if they get bored.
This is false. The reason each treaty member provides their location is twofold: First, we'll be all over the map, we'll find you no matter what. It may take a few months, but not giving us your location won't keep you hidden from the Tribal Horde. Second, when we DO wander past your base on whatever mission, we need to be able to identify that you are a treaty member and therefore not to be disturbed. If you're a treaty member, but there's no way of knowing that, you'll get raided. Therefore, giving us your location is the safe thing to do as a treaty member. The tribe never once hurt a treaty member because they 'got bored'; such ones have always been protected as long as they didn't try to kill a brave or openly spoke against the tribe on the forum or some other clearly treasonous act.
The reason we're not doing any sign or birch trees again is obvious. This new age will be a lawless time and we don't want our treaty members put at risk by some wandering band of criminals seeing the the sign of affiliation and attacking when they might have otherwise passed by. Maybe that will change when the criminal element is quelled once more as they were on Plymouth just before the purity change dropped populations like a stone.
Procne wrote:Well, those exceptions are quite... numerous. It's worrying that there is no information about those in the treaty rules.
There weren't any exceptions at all. Shill, for one, doesn't know what the Hell he's talking about and is in no way affiliated with the Tribal Horde. The Tribe had several Russian treaty members in the First Age, some of whom we were quite close with.
As for the Claegue, if you're a Treaty Member, you obviously don't have the Claegue and Darwoth won't have to cleanse your base with fire.
If you are a Treaty Member and suddenly start rebelling against the tribe, trading with known enemies of the tribe, trying to kill braves or other members of the Tribal Horde, you've contracted the Claegue and are also in violation of the rules:
Ikpeip wrote:The Rules:
-The Tribe is the sole legitimate government in the New World, and Treaty Members(TMs) shall recognize no other government
-TMs shall not commit crimes against their fellow man, except in self-defense. This includes larceny, waste, assault, and murder
-TMs shall not conspire against the Tribe, or work to weaken their interests
-TMs shall not live in the Tribal Burial Grounds (this area will be well-defined when it has been identified - any TMs living in the area when it is identified will be given time to relocate)
-TMs shall not worship Jorb
and therefore, obviously, you're not going to be a TM anymore.