The Second Age Treaty

Forum for In-Game politics, relations and matters of justice.

Re: The Second Age Treaty

Postby Shill » Sun Feb 16, 2014 7:08 pm

Darwoth wrote:
Procne wrote: everyone who was happy about the wipe.



finding joy in the end of the world is a sign of insanity, thus a symptom of the claegue. the common playerbase is at the highest risk of infection, as evidenced by the last week of posts on these very forums.

treaty members will recieve a claegue vaccine and be educated by my native brethren on how to prevent future infection.



to simplify there are two certain ways to be killed on the new server.

not pay the treaty.
get the claegue.

pretty ***** simple, the steps to avoid calamity at either of these things is outlined for numerous pages in several threads.


Darwoth forgot one, being Russian, or "Soviet Stupid", will also get you killed if a qualifier becomes true:

(a) If a local populace of Russians achieves 4 or more, they are to be reclassified as zerg.
(b) If any Russian places upon his head, a Admiral's Hat, or a Pirate Captain's Hat, or any like thereof, he shall be deemed, pirate.

If (a) and (b) both become true, you are guaranteed 200% to be scalped.

With Regards,

Shill the Thief

Avoid using phrases such as "Soviet stupid" in the future. It's demeaning to an entire group or culture, not the actions of one individual. Warning issued.
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Re: The Second Age Treaty

Postby Procne » Sun Feb 16, 2014 7:26 pm

Well, those exceptions are quite... numerous. It's worrying that there is no information about those in the treaty rules.
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Re: The Second Age Treaty

Postby Shill » Sun Feb 16, 2014 8:22 pm

They fall into the "self evident" category.

Qualifier (a) is self evident in light of Darwothian logic.
Qualifier (b) is self evident in light of Binksian logic.

In the New Age, it will be rather empirically observable: Upon (a) or (b) becoming true, either Darwoth or Binks will literally appear out of thin air beside you, and smote you.

With Regards,

Shill the Thief
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Re: The Second Age Treaty

Postby Mereni » Sun Feb 16, 2014 8:31 pm

DeepSixed wrote:Of course... TMS... if you disagree with the Tribe at any time later on- he knows where you live and can destroy you at his leisure.
The real issue is giving up your location. Never do that unless you trust someone absolutely.
They are going to reel you in early with promises of little for nothing; and then bank you later when you have something to lose... as I said before- give up your location- that person or group owns you.
Tribe is not trustworthy. They'll burn you in a heartbeat if they get bored.


This is false. The reason each treaty member provides their location is twofold: First, we'll be all over the map, we'll find you no matter what. It may take a few months, but not giving us your location won't keep you hidden from the Tribal Horde. Second, when we DO wander past your base on whatever mission, we need to be able to identify that you are a treaty member and therefore not to be disturbed. If you're a treaty member, but there's no way of knowing that, you'll get raided. Therefore, giving us your location is the safe thing to do as a treaty member. The tribe never once hurt a treaty member because they 'got bored'; such ones have always been protected as long as they didn't try to kill a brave or openly spoke against the tribe on the forum or some other clearly treasonous act.

The reason we're not doing any sign or birch trees again is obvious. This new age will be a lawless time and we don't want our treaty members put at risk by some wandering band of criminals seeing the the sign of affiliation and attacking when they might have otherwise passed by. Maybe that will change when the criminal element is quelled once more as they were on Plymouth just before the purity change dropped populations like a stone.

Procne wrote:Well, those exceptions are quite... numerous. It's worrying that there is no information about those in the treaty rules.


There weren't any exceptions at all. Shill, for one, doesn't know what the Hell he's talking about and is in no way affiliated with the Tribal Horde. The Tribe had several Russian treaty members in the First Age, some of whom we were quite close with.

As for the Claegue, if you're a Treaty Member, you obviously don't have the Claegue and Darwoth won't have to cleanse your base with fire.

If you are a Treaty Member and suddenly start rebelling against the tribe, trading with known enemies of the tribe, trying to kill braves or other members of the Tribal Horde, you've contracted the Claegue and are also in violation of the rules:

Ikpeip wrote:The Rules:
-The Tribe is the sole legitimate government in the New World, and Treaty Members(TMs) shall recognize no other government
-TMs shall not commit crimes against their fellow man, except in self-defense. This includes larceny, waste, assault, and murder
-TMs shall not conspire against the Tribe, or work to weaken their interests
-TMs shall not live in the Tribal Burial Grounds (this area will be well-defined when it has been identified - any TMs living in the area when it is identified will be given time to relocate)
-TMs shall not worship Jorb


and therefore, obviously, you're not going to be a TM anymore.
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Re: The Second Age Treaty

Postby Procne » Sun Feb 16, 2014 9:04 pm

And what about what snowpig said? The tribe is all the time celebrating at someone's expense.
And Darwoth's threats made against common playerbase? Note, that he explicitly stated that he will no longer hunt specific targets (which might include claegue victims), but will concentrate on increasing kill count.

Also, here: viewtopic.php?f=6&t=8496
Darwoth lists speaking russian language as a sign of claegue, as well as other languages different than english. Does that mean treaty payers are only allowed to speak english?

Your explanations might seem logical to you, but not to the "common playerbase" which may stumble upon this thread. Shouldn't they be warned of claegue and its symptoms, if contracting this disease causes cancellation of the treaty?
It might be obvious to you that claegue equals plotting against the tribe (or the other way around), but at no point, while reading both threads, had I gotten this impression.

Also, does presenting opinions which may annoy Darwoth on forum counts as claegue and causes the treaty to be void? He is known for targeting and hunting people for this. Or will the tribe keep Darwoth in check and not let him hurt the treaty payer?
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Re: The Second Age Treaty

Postby jwhitehorn » Sun Feb 16, 2014 9:12 pm

Procne wrote:and not let him hurt the treaty payer?


Darwoth will not hurt a Treaty Member. However, as always, being a member of the Treaty does not give you immunity towards all actions. The symptoms of the Clague were very common sense and will be detailed out in further treaty discussions with the Tribe. If you fail to act accordingly your membership will be revoked and you will not longer be protected from Darwoth.

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Re: The Second Age Treaty

Postby Darwoth » Sun Feb 16, 2014 10:17 pm

i think procne may have the claegue already.
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Re: The Second Age Treaty

Postby badmp3 » Sun Feb 16, 2014 10:47 pm

This is going to be awesome when Darwoth gets all the map data you guys give him, all the character info / locations so when he can pull the trigger and wipe all of ya out overnight.... ya will wonder why did we ever group with this guy ..;

:lol:
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Re: The Second Age Treaty

Postby Darwoth » Sun Feb 16, 2014 10:56 pm

badmp3 wrote:This is going to be awesome when Darwoth gets all the map data you guys give him, all the character info / locations so when he can pull the trigger and wipe all of ya out overnight.... ya will wonder why did we ever group with this guy ..;

:lol:


i am detecting traces of the nonsensical tongues symptom subtype a in the above post.
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Re: The Second Age Treaty

Postby badmp3 » Sun Feb 16, 2014 11:04 pm

Darwoth wrote:
badmp3 wrote:This is going to be awesome when Darwoth gets all the map data you guys give him, all the character info / locations so when he can pull the trigger and wipe all of ya out overnight.... ya will wonder why did we ever group with this guy ..;

:lol:


i am detecting traces of the nonsensical tongues symptom subtype a in the above post.



Darwoth #1 conman, his magic is gold, is logic is sound -

just wait until the mega post on how Darwoth killed the Tribe + Treaty Members (give it a couple of weeks) .. lol its going to happen 100% sure...

I'm rooting for you, only you can do it!
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