when founding a town of full of newbie thieves

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Re: when founding a town of full of newbie thieves

Postby Vtomal » Tue Apr 02, 2013 1:41 am

Dallane wrote:
Vtomal wrote:Just because you are playing by the game rules, it doesnt mean that you arent wrong for doing it. These type of people if had enough power on real life would easily do the same thing that a game let them do.


Have you been drinking or something?


Yeah, well, that's just, like, my opinion, man.

Playing on a ruleset dont legitimate your actions into a moral horizon. If you, fighting a boxing match harm you opponent ,with the intent to do it, dont make you more or less wrong than you beat someone on the streets (except in that case both parties agreed to put their rights to complain aside). But anyway, if the laws arent forbiding you to kill someone it doesnt means that you should do it, just because the game let you steal and destroy people (virtual)propriety, it shouldnt mean you arent "evil" for do it.

Its morally wrong to do anything that can harm someone feelings, on game or on real life.
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Re: when founding a town of full of newbie thieves

Postby FutureForJames » Tue Apr 02, 2013 1:50 am

Vtomal wrote:
Dallane wrote:
Vtomal wrote:Just because you are playing by the game rules, it doesnt mean that you arent wrong for doing it. These type of people if had enough power on real life would easily do the same thing that a game let them do.


Have you been drinking or something?


Yeah, well, that's just, like, my opinion, man.

Playing on a ruleset dont legitimate your actions into a moral horizon. If you, fighting a boxing match harm you opponent ,with the intent to do it, dont make you more or less wrong than you beat someone on the streets (except in that case both parties agreed to put their rights to complain). But anyway, if the laws arent forbiding you to kill someone it doesnt means that you should do it, just because the game let you steal and destroy people (virtual)propriety, it shouldnt mean you arent "evil" for do it.

Its morally wrong to do anything that can harm someone feelings, on game or on real life.


An important aspect of a boxing match and in Salem: you gave your consent to play by some rules. Don't blame the player, blame the game; which in this case means that rather than blaming Darworth, you should blame the developers themselves: Jorb and Loftar. They are the correct targets of your anger.

As for real life morality in the absence of real life laws in real life: that's a very interesting discussion. Were people 100 years ago all evil for believing that it was right to beat their children, right for a husband to rape their wife and right for only men to vote? If they were all evil, how could possible good people have been created from a society full with such widespread evil?
Last edited by FutureForJames on Tue Apr 02, 2013 1:55 am, edited 1 time in total.
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Re: when founding a town of full of newbie thieves

Postby BlackrCrackr » Tue Apr 02, 2013 1:53 am

But it is beyond reason to think that people would not utilize one of the defining features of the game. After building and studying and grinding purity for weeks or months I'm sure most people get an opportunity to kill/steal/destroy someone or something, it is your reaction to such opportunities that defines the type of player you are and without the murderers and thieves this game would get boring for allot of people.
Also the feeling of murdering someone for the first time is pretty great. :)
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Re: when founding a town of full of newbie thieves

Postby T0ne » Tue Apr 02, 2013 1:59 am

There is a HUGE difference between kicking someones ass in a boxing match and kicking someones ass on the street, I am not sure how you don't see that? The scenario you experienced is pretty common to this game, though yours is actually more your fault/your groups fault as you left scents behind. Regardless of whether it was to grab your dropped canoe or not, you should have realized that leaving scents is a bad idea, more so if your base is around the bases of other established players.

Find a new spot to live far far away from any other bases and try not to commit any crimes along the way.
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Re: when founding a town of full of newbie thieves

Postby Vtomal » Tue Apr 02, 2013 2:02 am

FutureForJames wrote:
A RPG is specifically meant for role-playing, that's why it is called "Role-Playing Game". There are surely those who do not make the distinction when they play the game, but the majority of sane beings do. There are set of rules and as long as you follow them, you are playing the game correctly.

Do you also believe that it is wrong to shoot someone in a FPS? Specially the permadeath FPS DayZ comes to mind as a perfect example.


In the time of the creation of the term "RPG", wasnt any massive games that you can invest your time to build anything that enters in the propriety concept. If another player in you table decided to kill you on a spite, you can count with the intervention of the gamemaster to put order on the house, so no, i dont think if you call something as an RPG you would fulfill any holes that the concept imply. If you could play the role of a villain in a situation that you can really cause any warm to someone, you are at least a bit evil, morally speaking.

In a arena type FPS, you are on a controlled ambient, without any longlasting damage to anyone. You can cause frustration to someone by killing him, but you also can frustrate someone in the same way, but in the end the status quo reamains the same. In a excercise of imagination, if you could lose your character in a fps who you dedicated time and effort to build and develop it on your own way, just because someone decided to shoot you, yes it is morally wrong, but isnt much unfair since the conditions of conflict are more or less the same for both parties. In Salem, if 2 oposing facctions with more or less power wage war, and they kill eachother, it is still wrong, but fair, since you know the possible outcomes and can fight against it. If you enter in a newbie camp and stomp someone and kill him with just one hit, i cant see why it isnt wrong, since the conditions are extremely unbalanced.
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Re: when founding a town of full of newbie thieves

Postby colesie » Tue Apr 02, 2013 2:05 am

Vtomal wrote:In the time of the creation of the term "RPG", wasnt any massive games that you can invest your time to build anything that enters in the propriety concept. If another player in you table decided to kill you on a spite, you can count with the intervention of the gamemaster to put order on the house, so no, i dont think if you call something as an RPG you would fulfill any holes that the concept imply. If you could play the role of a villain in a situation that you can really cause any warm to someone, you are at least a bit evil, morally speaking.

I was one of the more well-known raiders/murderers/rangers in Haven for quite a long time and I am currently enrolled in a 3 year program for addictions/mental health counselling. I've volunteered at many shelters and youth facilities and still continue to do so. Just because you enjoy PVP in no way makes you an evil person or means that you are morally flawed. I know right from wrong and so does Darwoth. It's just different play-styles. Just because you are currently butthurt about your loss does not mean that the person who wronged you is a bad person.
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Re: when founding a town of full of newbie thieves

Postby Ornery » Tue Apr 02, 2013 2:07 am

Are people really mad some nabs made a camp a map from someone's place, left scents everywhere, and were then killed for it? Just the act of setting up next to someone's place is worth being killed over, let alone the thefts and increased heat on the area they brought.
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Re: when founding a town of full of newbie thieves

Postby Darwoth » Tue Apr 02, 2013 2:07 am

the guy is full of **** anyway, a bunch of the dumpy unwalled claims nearby had scents leading to them. he is simply trying to use his woe is me crap and morality/ethics spiel to demonize me completely oblivious to the fact that i genuinely don't care :lol:
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Re: when founding a town of full of newbie thieves

Postby Vtomal » Tue Apr 02, 2013 2:17 am

FutureForJames wrote:
An important aspect of a boxing match and in Salem: you gave your consent to play by some rules. Don't blame the player, blame the game; which in this case means that rather than blaming Darworth, you should blame the developers themselves: Jorb and Loftar. They are the correct targets of your anger.

As for real life morality in the absence of real life laws in real life: that's a very interesting discussion. Were people 100 years ago all evil for believing that it was right to beat their children, right for a husband to rape their wife and right for only men to vote? If they were all evil, how could possible good people have been created from a society full with such widespread evil?


Not in this case. In boxing you cant enter in a mach for featherweights being a heavyweight, agreed? Its unfair, so, its morally wrong. Samething on a game that a player that have a huge advantage can harass other players just because he can. Its a falacy the "Don't blame the player, blame the game" here, just because a hypothetical god let us murder, that we can blame him/her/it for it?

And yes, the people who hurt eachother 100, or 1000 years ago believing that was their rights to beat, rape, and slave, are evil. Because the law arent the samething as the justice, and the morality spreads way far than the state/religion/ideology permissions. The said "golden rule" present on every single religion on this planet is "One should treat others as one would like others to treat oneself", so if there is a collective agreement on the morality, present on all civilizations till date, there isnt any excuses to this people, knowing this, to break this rule.
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Re: when founding a town of full of newbie thieves

Postby FearTheAmish » Tue Apr 02, 2013 2:20 am

Vtomal wrote:
FutureForJames wrote:
An important aspect of a boxing match and in Salem: you gave your consent to play by some rules. Don't blame the player, blame the game; which in this case means that rather than blaming Darworth, you should blame the developers themselves: Jorb and Loftar. They are the correct targets of your anger.

As for real life morality in the absence of real life laws in real life: that's a very interesting discussion. Were people 100 years ago all evil for believing that it was right to beat their children, right for a husband to rape their wife and right for only men to vote? If they were all evil, how could possible good people have been created from a society full with such widespread evil?


Not in this case. In boxing you cant enter in a mach for featherweights being a heavyweight, agreed? Its unfair, so, its morally wrong. Samething on a game that a player that have a huge advantage can harass other players just because he can. Its a falacy the "Don't blame the player, blame the game" here, just because a hypothetical god let us murder, that we can blame him/her/it for it?

And yes, the people who hurt eachother 100, or 1000 years ago believing that was their rights to beat, rape, and slave, are evil. Because the law arent the samething as the justice, and the morality spreads way far than the state/religion/ideology permissions. The said "golden rule" present on every single religion on this planet is "One should treat others as one would like others to treat oneself", so if there is a collective agreement on the morality, present on all civilizations till date, there isnt any excuses to this people, knowing this, to break this rule.


SO since someone from your town was a thief you are in the wrong also by harboring a fugitive. So ty Darwoth you brought justice to jamestown by eradicating them, its funny how your high ground crumbles under you.
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