ZtyX wrote:On Jamestown our only option is to fight Darwoth and we're not really interested in that if we can avoid it.
That is not the only option. Darwoth is just like everyone else with a background in a small-community: Don't come and ***** with your neighbors and they will not come ***** with you. Yet that common sense of earning your reputation will always stay.
I must admit, you are asking for systems that don't require months of work, at least that is my view point, and I honestly don't like that one bit. Months of work should be a requirement if you want to be worth-your-word. Otherwise just join a community of people, which is how all trade and politics, are settled in Jamestown and work as one. Its not hard to notice Darwoth really does not give a damn until you try to purposely give him a reason to be pissed off; and its not just him.
jwhitehorn wrote:ZtyX wrote:-Scissors.-
If you don' have the balls to risk disconnect under brazier fire then you don't deserve Items that are finite in quantity and quality meant only for those willing to take the biggest risks or put in the biggest effort.
/quote]
Thank you for making this point. Why some people still do not understand this, even when the purity-update first hint, will never make sense to me. Hard work bears righteous fruit. People have been saying that sense the Ancient Greek city states, and as it was in that time some people still just don't get it.
Zty. Don't pray for a system that will allow you to casually play and become a conquer of nations over night; as that only works in the stock-market to make people a few grand richer over night rarely. Though I've a feeling that is not what your hinting, but if you are drop those notions now as it'll never happen. Support an idea that lets you bear better fruit over months of work and not legacy items; so that your hard work, hopefully, would actually pay off. Otherwise you will be in for a disappointment in the coming future when this "update" comes out.