murder damage to hit point ratio

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Re: murder damage to hit point ratio

Postby colesie » Mon Apr 15, 2013 4:31 am

FutureForJames wrote:
Ornery wrote:
Judaism wrote:Hmm, Not really a 400ish character easily wins vs three 100ish characters.


Pretty much this ^.

A thrust at 400 yellow bile does 31.6 blood damage with no gear. A 400 stat character will have gear that can double their base attack or more.
So with gear, 60+ damage. 2 hits on you and your friends unless you have some gear too.

A thrust at 100 yellow bile does 15.8 blood damage with no gear. AND drains ~4 yellow bile from you, causing successive hits to do less and less damage to the 400 blood that fully-geared guy has. He can just afk and before he's down to even 100 blood, you'll be too low to do anything except die.


Unless the 100 yellow biles people are PvP gods.

Being good at pvp has nothing to do with it. You can dodge every hit your opponent tries and land every hit you attempt, but the math of it just makes it not possible.
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Re: murder damage to hit point ratio

Postby FutureForJames » Mon Apr 15, 2013 4:49 am

colesie wrote:
Unless the 100 yellow biles people are PvP gods.

Being good at pvp has nothing to do with it. You can dodge every hit your opponent tries and land every hit you attempt, but the math of it just makes it not possible.


Except 100 yellow bile without any recovery is enough to do 500 damage assuming enemy has no defensive stats.

Edit: To clarify: The damage dealt with thrust, assuming no modifications, is 5 times the drain, so 100 drain would give 500 damage.
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Re: murder damage to hit point ratio

Postby belgear » Mon Apr 15, 2013 6:02 am

FutureForJames wrote:
colesie wrote:
Unless the 100 yellow biles people are PvP gods.

Being good at pvp has nothing to do with it. You can dodge every hit your opponent tries and land every hit you attempt, but the math of it just makes it not possible.


Except 100 yellow bile without any recovery is enough to do 500 damage assuming enemy has no defensive stats.

Edit: To clarify: The damage dealt with thrust, assuming no modifications, is 5 times the drain, so 100 drain would give 500 damage.

So 3 100 humor characters who were equally geared to a 500 humor character could potentially take him down. (The 100 humor characters benefiting from the gear even more so than the 500 humor characters.) Also, leap-ats would be far easier to land
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Re: murder damage to hit point ratio

Postby iotuegli » Mon Apr 15, 2013 2:31 pm

but... sorry for my noobery... isn't uppercut more and more powerfull hit after hit? if i try to kill with a 100Humor a 400Humor char i'll try with uppercut, not thrust :?
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Re: murder damage to hit point ratio

Postby Dallane » Mon Apr 15, 2013 3:55 pm

iotuegli wrote:but... sorry for my noobery... isn't uppercut more and more powerfull hit after hit? if i try to kill with a 100Humor a 400Humor char i'll try with uppercut, not thrust :?


Depends on the gear and situation. And no uppercut isn't better until late in the fight and at that point ***** it and thrust.
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