[Roanoke] Candy Queen: Hide Yo' Humus

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Re: [Roanoke] Candy Queen: Hide Yo' Humus

Postby Avarice » Mon Apr 08, 2013 6:53 am

Darwoth wrote:a town bell would of given warning to be online, 2 defenders (maybe 1) with sufficient repair supplies and coal could of kept them out indefinitely.


What stats would these defenders need to have though?

I'm speaking from a new player perspective with low to medium humours.
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Re: [Roanoke] Candy Queen: Hide Yo' Humus

Postby Claeyt » Mon Apr 08, 2013 11:19 am

Avarice wrote:
Darwoth wrote:a town bell would of given warning to be online, 2 defenders (maybe 1) with sufficient repair supplies and coal could of kept them out indefinitely.


What stats would these defenders need to have though?

I'm speaking from a new player perspective with low to medium humours.


This is to help the Newb, Not to piss off the Queen and the Candy Gang, who I have no problems with. Just commenting on the raid breakdown.

100's a nice round number, enough to take a couple of rifle shots from a distance and live, it's more about the ability to fix the walls (flint), fix the braziers and the ability to destroy the waste claim in the time before it goes active, that's if you have a town bell active. Potjeh didn't have one up which would've helped. he had a nice spread on the braziers and plenty of them. but only one wall in places. Darworth's right, he probably could have held it with a town bell and an active defense. Either that or it would have made the Candy Gang think twice about it. They still could have taken it no matter what, it would just have cost them more than it was worth. You wouldn't go man to man with them as they all have more than 400 stats. You would just make it really really too much trouble. You're watching maybe 1-3 hours of raiding in the video (minus getting there). They cut out all the running away from the claim to debuff and gorging on high end Colewort. That's your chance to fix your walls and your braziers. You'd be amazed how fast a stone wall and braziers can be built if you have the motivation. :lol:
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Re: [Roanoke] Candy Queen: Hide Yo' Humus

Postby Avarice » Mon Apr 08, 2013 1:37 pm

Thanks for the reply Claeyt.
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Re: [Roanoke] Candy Queen: Hide Yo' Humus

Postby sebastion » Mon Apr 08, 2013 2:12 pm

Avarice wrote:So less than 10 guys can smash through a base littered with turrets, I mean braziers...yet people claim defenses are op?

Seems to me whoever owned that base could of saved a lot of time and silver and put up a makeshift fence instead.

At least you can keep the furry animals out. :)


Yeah.. as a new player this really makes me question putting time and effort into braziers.

Someone taking that kind of braziers fire should be at a serious threat of loss. Attacking a base under so much fire one would expect some in not many casualties.

Raiders should have to look for a weakness in someones defenses and not just be able to tank their way in where ever they want.


Darwoth wrote:a town bell would of given warning to be online, 2 defenders (maybe 1) with sufficient repair supplies and coal could of kept them out indefinitely.


Being kept out should not be the raiders only worry. Attacking something like this should also be a threat/risk to the attackers. No threat of loss leaves no reason to not do something.

Granted I am new and dont know what the possible losses are to the raiders but from this video it appears that they are of no concern.
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Re: [Roanoke] Candy Queen: Hide Yo' Humus

Postby Claeyt » Mon Apr 08, 2013 2:43 pm

sebastion wrote:
Darwoth wrote:a town bell would of given warning to be online, 2 defenders (maybe 1) with sufficient repair supplies and coal could of kept them out indefinitely.


Granted I am new and dont know what the possible losses are to the raiders but from this video it appears that they are of no concern.


Braziers are your most effective means of defense, It's kind of like Goldilocks tho. To many and someone will town bell your base because it looks so nicely defended. To few and a single raider can take your base. Just right and you'll deter single raiders, make a group of high end guys think twice, and the rest of the riff raff will run away as fast as they can thinking you're going to pop online, see them and chase them down and kill them. In my opinion,Potjeh, had the right amount for the size and scope of his fort.
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Re: [Roanoke] Candy Queen: Hide Yo' Humus

Postby Darkside » Mon Apr 08, 2013 3:42 pm

Wow - just curious - with the patch notes they also mentioned something about permanent damage from braziers - did that offer any deterrence at all? In retrospect given the results of this raid would you repeat it again?
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Re: [Roanoke] Candy Queen: Hide Yo' Humus

Postby Potjeh » Mon Apr 08, 2013 4:20 pm

A group their size *should* be able to take out a hermit base, nothing wrong there. Even if I were online I couldn't have stopped them on my own, if they played it smart. I do think it's beyond silly that a private claim like mine is less secure than a town bell with nothing but a stick fence, though.

As for their gains vs effort, I seriously doubt it was worth it. I had a grand total of 6 bins of high purity compost, a bit less than a chest of 1% pure iron and 12 leather. They must've lost a fair deal of max bbile to get this. But then again, they obviously weren't in it for the loot, as they spent like 95% of their time destroying stuff that didn't need to be destroyed to get to the loot.
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Re: [Roanoke] Candy Queen: Hide Yo' Humus

Postby Rololas » Mon Apr 08, 2013 4:22 pm

Darkside wrote:Wow - just curious - with the patch notes they also mentioned something about permanent damage from braziers - did that offer any deterrence at all? In retrospect given the results of this raid would you repeat it again?


looking at the movie i would guess they probably permantly lost about 10 humours each of brazier fire , not to mention how much black bile all the braziers actualy drained during the attack
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Re: [Roanoke] Candy Queen: Hide Yo' Humus

Postby Mereni » Tue Apr 09, 2013 7:50 am

sebastion wrote:Yeah.. as a new player this really makes me question putting time and effort into braziers.

Someone taking that kind of braziers fire should be at a serious threat of loss. Attacking a base under so much fire one would expect some in not many casualties.

Raiders should have to look for a weakness in someones defenses and not just be able to tank their way in where ever they want.

Being kept out should not be the raiders only worry. Attacking something like this should also be a threat/risk to the attackers. No threat of loss leaves no reason to not do something.

Granted I am new and dont know what the possible losses are to the raiders but from this video it appears that they are of no concern.


Actually, 10 people is a pretty large group for this game. And they were under a serious threat of loss. Firstly, they probably did lose several points off their max humors each. Kinda hard to tell just how much fire they were taking with it all being speeded up, but it was probably more than the loot was worth.

Secondly, there was a significant risk that one of them could have been KOed on the claim. That lasts 24 hours and that KOed character would probably have ended up murdered. Pretty big loss there if it had happened. The fact that it didn't just means they were experienced, coordinated, and very careful, and they deserve to be rewarded for that.
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Re: [Roanoke] Candy Queen: Hide Yo' Humus

Postby Potjeh » Tue Apr 09, 2013 8:42 am

Well, no, the fact that none of them died means they have stable configurations. Client crash is pretty much the only way to die raiding an undefended claim.
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