<Roanoke> CoD has fallen to the Four Tribesmen

Forum for In-Game politics, relations and matters of justice.

Re: <Roanoke> CoD has fallen to the Four Tribesmen

Postby MagicManICT » Fri Nov 22, 2013 11:01 am

Amour_Vulpes wrote:
MagicManICT wrote:Agreed. It's one of the more complained about mechanics and there's been more than one thread of ragequit over it (here and on Haven).


That is still happening on H&H? I though that was fixed a few months ago, must have misread something.


Not that I'm aware of. They might have fixed that and I missed it. To be truthful, I haven't been playing much on either game. Haven gets way too grindy too fast, and playing in a village just seems to be constant work with not enough dragons to slay. I just get aggravated with Salem right now. I like exploring the world, and without that permanent base, Salem caps out way too fast.

Anyway, didn't mean to drag the conversation off topic.

Back to subject... Fun read. Like the Apocolypse Ponies

http://www.youtube.com/watch?v=FIY41LrvMFQ
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: <Roanoke> CoD has fallen to the Four Tribesmen

Postby Binks » Fri Nov 22, 2013 11:14 am

MagicManICT wrote:Salem caps out way too fast.


Salem has no cap.
User avatar
Binks
 
Posts: 1515
Joined: Sun Nov 11, 2012 1:39 pm

Re: <Roanoke> CoD has fallen to the Four Tribesmen

Postby Wumpe » Fri Nov 22, 2013 2:09 pm

Binks wrote:
Judaism wrote:That was quick :lol:


Did you expect anything less from us?

Image
User avatar
Wumpe
 
Posts: 94
Joined: Mon Mar 18, 2013 12:12 am
Location: here

Re: <Roanoke> CoD has fallen to the Four Tribesmen

Postby RuneNL » Fri Nov 22, 2013 2:45 pm

Binks wrote:
Judaism wrote:That was quick :lol:


Did you expect anything less from us?



Sorry guys, but this whole story is similar to pre/early-ejaculation.

Too damn early...

I was enjoying this rebellion.
User avatar
RuneNL
 
Posts: 717
Joined: Thu Mar 07, 2013 12:28 am

Re: <Roanoke> CoD has fallen to the Four Tribesmen

Postby Judaism » Fri Nov 22, 2013 4:52 pm

GG Biddas the betrayer.

I was running around COD and managed to engage Biddas took me 3 hits @43 a trust.

Image
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: <Roanoke> CoD has fallen to the Four Tribesmen

Postby alprice » Fri Nov 22, 2013 5:11 pm

How did you get in? You aren't part of either group.
Embie is my name :P
User avatar
alprice
 
Posts: 1265
Joined: Sun Jan 06, 2013 1:29 am
Location: Dreamland

Re: <Roanoke> CoD has fallen to the Four Tribesmen

Postby Cheena » Fri Nov 22, 2013 10:09 pm

alprice wrote:How did you get in? You aren't part of either group.


"around CoD" means what it means I guess.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
User avatar
Cheena
 
Posts: 1264
Joined: Sat Mar 09, 2013 11:46 am
Location: Providence

Re: <Roanoke> CoD has fallen to the Four Tribesmen

Postby RonPaulFTW » Sat Nov 23, 2013 12:10 am

MagicManICT wrote:Bit of a bummer as this was forming up to be a nice war brewing up. Too bad someone's stupidity (or over zealous creativity?) had to end it too soon.

Roninsword wrote:The fact that while partied with someone in a village you, as an outsider, can destroy that village is one of the ***** dumbest features this game has, without a doubt.


Agreed. It's one of the more complained about mechanics and there's been more than one thread of ragequit over it (here and on Haven).


I'm glad to learn about this bug. Anything else I should know about parties?
RonPaulFTW
 
Posts: 928
Joined: Sun May 05, 2013 8:30 pm

Re: <Roanoke> CoD has fallen to the Four Tribesmen

Postby MagicManICT » Sat Nov 23, 2013 1:08 am

Not sure if bug or feature....

Nope, this is probably it. Unless you don't know about finding anyone your partied with in the world by clicking their portrait, and various other "known" game mechanics. (known being relative to a person's experience with Seatribe games.)
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: <Roanoke> CoD has fallen to the Four Tribesmen

Postby Icon » Sat Nov 23, 2013 1:46 am

So I'm just going to go ahead and ask....



why the hell is Lady of the Evening listed as an attacker? :lol:
Image
User avatar
Icon
 
Posts: 1722
Joined: Tue May 28, 2013 8:29 pm
Location: Pennsylvania

PreviousNext

Return to House of Burgesses

Who is online

Users browsing this forum: No registered users and 7 guests