So this game has 1 group of Villans?

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Re: So this game has 1 group of Villans?

Postby Kaol » Thu Dec 13, 2012 12:18 am

Not in the beta at least.
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Re: So this game has 1 group of Villans?

Postby jwhitehorn » Thu Dec 13, 2012 12:19 am

darnokpl wrote:Chief last one is gift not a bug imho.


I saw no attempt on their part to reverse the bug of their gift :). As the new owners of The Church we will go on record now asking The Great Spirit to make it destroyable as all of his creations should be.

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Re: So this game has 1 group of Villans?

Postby Ornery » Thu Dec 13, 2012 12:20 am

jwhitehorn wrote:
Ornery wrote:
Only the bug-using ones


Yes please refer to my signature to see exact quotes from the organization that so far has abused and admitted to:

Tracking Bugs
Summoning themselves with no homesteads (before hotfix)
Haybotting and other Automated Botting programs
Field Planting Bugs (1x1)
Filling holes of their walls with indestructible Authority Objects
Alt-Blocking Bug in attempt to save Mushibags kill @ BTK
Brazier activation bugs
(1 man per wall) Bug Stax bragged about @ Verde Silva
Indestructible Object inside their base (The Church)


Luckily, there is one organization that refuses to use any such bugs and stands for peace and justice. That is the MM Tribe. They have effectively squashed this organization who flaunted their bug abuse and hacks since the beta began. Let the server now know that if we find you bug abusing you will be next.

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Tracking bug didn't work, it permaset the arrow to a random direction after the charges expired, reported and fixed
Summoning bug was reported and fixed ages ago
Botting - LMAO you are honestly so gullible its silly
1x1 fields- bb, you can do this w/o any fancy .res changes and its been known forever and waiting on a fix. I don't like the way the tiles look, personally, I farm with dem 4x4s
Auth Object blocking- The wall segment next to it was still a wall, right? Im also for auth objects to be able to be walked through
Alt blocking - Lame indeed to altblock, should be able to carry people on your claim to avoid that bs
Brazier bug- Didnt you brag about raiding a village and no braziers activating because they were on different pclaims and yet all on the same vclaim? bagouser
1 man per wall- vandal triggers are lame, i concur. should activate while the first wall is being bashed imo
Indestructible objects in base- dev placed, with the condition it not be used in any way that takes advantage of its invulnerability, which it wasn't. BTW, don't you have this "bug church" now? not a good example to list something you own as someone else's buguse

And as far as "Luckily, there is one organization that refuses to use any such bugs and stands for peace and justice. That is the MM Tribe." goes, it was already stated by the devs that breaking auth objects while the bell has silver by a non-villager was a bug so... there you go. GG, still too ***** to fight :)

Edit: just realized Nyogtha died UNDEFEATED, so he holds the pvp championship for all time. Long live da champ
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Re: So this game has 1 group of Villans?

Postby badmp3 » Thu Dec 13, 2012 12:46 am

This is really concerning now .. you guys are saying people are abusing bugs - and they BRAG about it here and still nothing is happening?


I hope this policy changes really fast - People who abuse bugs should get there accounts PERMA BAN ...


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Re: So this game has 1 group of Villans?

Postby jwhitehorn » Thu Dec 13, 2012 1:14 am

badmp3 wrote:This is really concerning now .. you guys are saying people are abusing bugs - and they BRAG about it here and still nothing is happening?


I hope this policy changes really fast - People who abuse bugs should get there accounts PERMA BAN ...


:twisted:


I absolutely agree.

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Re: So this game has 1 group of Villans?

Postby Darwoth » Thu Dec 13, 2012 1:14 am

i still fail to see how being able to destroy the bell is a bug, still seems that not being able to destroy it unless it is on a claim is the bug.
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Re: So this game has 1 group of Villans?

Postby colesie » Thu Dec 13, 2012 1:16 am

Darwoth wrote:i still fail to see how being able to destroy the bell is a bug, still seems that not being able to destroy it unless it is on a claim is the bug.

Did you play haven at all?
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Re: So this game has 1 group of Villans?

Postby Darwoth » Thu Dec 13, 2012 1:20 am

so because one design flaw existed in haven it should here as well? sounds good, ill go ahead and put up 3 brick walls about 50 or so tiles apart so that it will take a minimum of 72 hours of ram camping to get into my vault. (well, if the long distance ram bug ever got fixed anyway)
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Re: So this game has 1 group of Villans?

Postby painhertz » Thu Dec 13, 2012 1:28 am

But the evil villains of BTK Lives!!


What do they have to do with BTK???
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Re: So this game has 1 group of Villans?

Postby jwhitehorn » Thu Dec 13, 2012 1:30 am

painhertz wrote:
What do they have to do with BTK???


Gallows Hill was claimed over with BTK Lives!! and given back to the citizens of BTK. The final trade agreement. Congratulations Painhertz. All your meddling ended up giving the BTK Citizens a better base than you every could have.

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