A vision of Salem's future (Tribal quest unrelated)

Forum for In-Game politics, relations and matters of justice.

Re: A vision of Salem's future (Tribal quest unrelated)

Postby colesie » Wed May 22, 2013 12:23 am

Mereni wrote:The game won't quite die, but will suffer a slow, lingering wasting away so that when server travel opens up, there will be no more Tribe, or Candy Gang, or Darwoth, or really anyone else left to care.

And on that day, Colesie will inherit the earth
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Re: A vision of Salem's future (Tribal quest unrelated)

Postby Dallane » Wed May 22, 2013 12:26 am

Lusewing wrote:I very much doubt this game will ever have that much appeal to the casual gamer, there are not enough early gratification mechanics to keep them coming back after short play periods. For those of us that can invest time into the game we can achieve the point where a few hours a week might be enough to keep us going but it requires so much early work I feel it will drive away the casual crowd as they feel they can make no head way. The Game however doesn't have to appeal to everyone.


Game doesn't really have much appeal to hardcore gamers either other then this not being a normal MMO.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: A vision of Salem's future (Tribal quest unrelated)

Postby Tamasin » Thu May 23, 2013 4:37 am

wow, i can't think of anything i'd like less. I don't understand OP's reasoning, but this would clearly ruin some of my favourite things about the game.
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Re: A vision of Salem's future (Tribal quest unrelated)

Postby thl111 » Thu May 23, 2013 4:46 am

My goals for this suggestion are relative peace for those who don't want to be involved in conflicts and an established law enforcer for the entire 3 servers of the game. While super powers can fight to the deaths, others have a chance to survive and thrive. Read my answers as well before jumping to your conclusion.
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Re: A vision of Salem's future (Tribal quest unrelated)

Postby Tamasin » Thu May 23, 2013 5:39 am

i did read through your posts.

i would hate for there to be relative peace for peacefull players. no! no peace! established law enforcer... all 3 servers.. omg this would make me so sad. superpowers only bother with eachother instead of impacting everybody? no no no please! your ideas and goals are my idea of worst possible salem developments. at first i assumed you were just trolling. of course we're both entitled to our opinions, but i really really don't think the game will be heading in that direction any time soon.
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Re: A vision of Salem's future (Tribal quest unrelated)

Postby thl111 » Thu May 23, 2013 6:19 am

Yet, it's being practiced on at least 2 servers at the moment. This is purely player based interactive and has nothing to do with game coding so there will be unpredictability so you may rest assured that the relative peace I have been talking about is a hard achieved goal. You and those who favour chaos will get your share of excitement when server transfer opens up but after a while, I think, it'll calm down and progresses to a stalemate. What I see regarding politics in this game is, to every superpower, there's an opposition force. For example the Tribe on Plymouth has the supposed partisans of "Rebellion" and as for now, they are believed to work underground (in some mine, maybe), but when The Tribe goes up against another superpower on other server, no one can guarantees that the Reb wouldn't rise up again and Tribe doesn't like that, and this also applies for CG on Roanoke and Darwoth on JT as well. So in order for them to concentrate on winning the war, they would have to either support the opposition forces of their enemies or agree in a mutual understanding of law enforcing policy. I highly doubt the latter and with the former event in effect, instability will ensue which would only prompt the populace to move onto more peaceful server and thus forces the superpowers to rethink and secure peace for their "citizens" since trades and taxes would be vital for their war machines. I know the whole idea is far fetched but if the impact on superpowers, once inter server travel is available, is great enough, this could be a foundation for better community agreements later on.
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Re: A vision of Salem's future (Tribal quest unrelated)

Postby Tamasin » Thu May 23, 2013 6:48 am

thl111 wrote:Yet, it's being practiced on at least 2 servers at the moment. This is purely player based interactive and has nothing to do with game coding so there will be unpredictability so you may rest assured that the relative peace I have been talking about is a hard achieved goal. You and those who favour chaos will get your share of excitement when server transfer opens up but after a while, I think, it'll calm down and progresses to a stalemate. What I see regarding politics in this game is, to every superpower, there's an opposition force. For example the Tribe on Plymouth has the supposed partisans of "Rebellion" and as for now, they are believed to work underground (in some mine, maybe), but when The Tribe goes up against another superpower on other server, no one can guarantees that the Reb wouldn't rise up again and Tribe doesn't like that, and this also applies for CG on Roanoke and Darwoth on JT as well. So in order for them to concentrate on winning the war, they would have to either support the opposition forces of their enemies or agree in a mutual understanding of law enforcing policy. I highly doubt the latter and with the former event in effect, instability will ensue which would only prompt the populace to move onto more peaceful server and thus forces the superpowers to rethink and secure peace for their "citizens" since trades and taxes would be vital for their war machines. I know the whole idea is far fetched but if the impact on superpowers, once inter server travel is available, is great enough, this could be a foundation for better community agreements later on.


yeah we really aren't understanding each other well at all. i don't 'favour chaos' but the possibility of chaos. things are great the way they are now as far as i'm concerned. the Cg and the tribe have achieved their law enforcement and resulting peace you describe organically, not through some forum based posturing system! and that is the way it should be. i haven't spent much time on plymouth so i don't know how peacefull things really are there, but i have not been left in peace on roanoke. and i'm fine with that, and i'm also happy the CG is there hunting down criminals. if there is a warring period following travell between servers that's exciting and good and healthy for the game.
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