by thl111 » Thu May 23, 2013 6:19 am
Yet, it's being practiced on at least 2 servers at the moment. This is purely player based interactive and has nothing to do with game coding so there will be unpredictability so you may rest assured that the relative peace I have been talking about is a hard achieved goal. You and those who favour chaos will get your share of excitement when server transfer opens up but after a while, I think, it'll calm down and progresses to a stalemate. What I see regarding politics in this game is, to every superpower, there's an opposition force. For example the Tribe on Plymouth has the supposed partisans of "Rebellion" and as for now, they are believed to work underground (in some mine, maybe), but when The Tribe goes up against another superpower on other server, no one can guarantees that the Reb wouldn't rise up again and Tribe doesn't like that, and this also applies for CG on Roanoke and Darwoth on JT as well. So in order for them to concentrate on winning the war, they would have to either support the opposition forces of their enemies or agree in a mutual understanding of law enforcing policy. I highly doubt the latter and with the former event in effect, instability will ensue which would only prompt the populace to move onto more peaceful server and thus forces the superpowers to rethink and secure peace for their "citizens" since trades and taxes would be vital for their war machines. I know the whole idea is far fetched but if the impact on superpowers, once inter server travel is available, is great enough, this could be a foundation for better community agreements later on.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)