Honestly, it's supply and demand. Most people can make leather and forage for junk, but mass producing metal is more capital intense and has a much higher demand.
I'm surprised it didn't happen sooner tbh.
belibutn wrote:But I see a lot more people producing metal. When that happens, the price is going to drop even more, and the problem with the leather will transfer itself to metal. Right now it seems to be happening with food as well.
If we could dump EVERYTHING to the vendor, then that would give at least give the market a minimum price on items.
sabinati wrote:belibutn wrote:right now with food there is barely anyone selling it... too early to say where that market will go but nowhere but up imo. it's a market with basically infinite demand.
JeffGV wrote:They should do so with farming product as well. Some kind of limit about what you can farm in a certain area.Imho, they should put on again terrain purity (just the terrain, not animals or forageables). And then make it so crops need a certain range of some alchemical elements to grow, maybe giving a plenty bonus as you near the exact value.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:JeffGV wrote:They should do so with farming product as well. Some kind of limit about what you can farm in a certain area.Imho, they should put on again terrain purity (just the terrain, not animals or forageables). And then make it so crops need a certain range of some alchemical elements to grow, maybe giving a plenty bonus as you near the exact value.
But the crops never were based on this, anyway. The properties of the items you were using to fertilize the crops was providing that influence, so if just the dirt has alchemical properties and that isn't passed on to the forageables, then dross still becomes the only fertilizer that will raise purity (lime and clay would, too, in this case).
You're idea isn't without complete merit, though. It would be reasonable to see random purity fields as long as the natural cap on it was something like 5 or 10% just to provide a starter for crops to "mutate" into better purity without as much randomness or the need for heavy dross.
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