some questions

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some questions

Postby pedrostr » Thu Sep 06, 2012 1:45 am

- which animals kill us? (i know snakes and some kind of peacock dont kill)
- are there tigers in the game?
- if we kill animals living around us, do they disappear? or they tend to appear again and again? (like rabbits)
- we can Chop Trees down, but can we plant them?
- are there dolphins or any bigger fish in the water?
- Where do we go get initial seeds to start planting?
- What do we gain from having a "Pilgrim´s Hovel" for example? Are other players unable to get in?
- Can we collect some animals, and stay with them at a controlled environment? And maybe oh just maybe kill their newborns someday when they get fat?
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Re: some questions

Postby Tonkyhonk » Thu Sep 06, 2012 1:53 am

- which animals kill us? (i know snakes and some kind of peacock dont kill)
none atm. they can knock you out, though. only other players can kill you.

- are there tigers in the game?
tigers live in Asia, not in America. no way.

- if we kill animals living around us, do they disappear? or they tend to appear again and again? (like rabbits)
they can spawn again.

- we can Chop Trees down, but can we plant them?
not yet. waiting tree-planting to be implemented.

- are there dolphins or any bigger fish in the water?
no. or not yet.

- Where do we go get initial seeds to start planting?
the Company (the stalls in Boston) or other players.

- What do we gain from having a "Pilgrim´s Hovel" for example? Are other players unable to get in?
other players can get in too when they have black skills or if it is not claimed.

- Can we collect some animals, and stay with them at a controlled environment? And maybe oh just maybe kill their newborns someday when they get fat?
not yet.
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Re: some questions

Postby Sevenless » Thu Sep 06, 2012 5:51 am

Last two questions:

Houses allow you to build cabinets (very expensive, very big storage) and stoves (access to steak recipes, some of which are quite good).

Turkeys can be knocked out and stored in a turkey coop. If at least 1 male is in the coop with females they will lay eggs, which can hatch and produce domestic turkeys (looks the same as wild ones currently). Domestic turkeys produce x4 as much meat, and have some special recipes.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: some questions

Postby Timeslice » Fri Sep 07, 2012 2:26 am

Buildings (such as the hovel) are the only place you can store animal corpses without them disappearing.

Also, beavers can continue to hit you with their death twirl of doom after you get knocked out, so it's theoretically possible for them to kill you. However they instantly stop that maneuver if they run into deep water, so just fight them at the edge of water and stop that nonsense before it starts.
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Re: some questions

Postby Sevenless » Fri Sep 07, 2012 2:28 am

Timeslice wrote:Also buildings (such as the hovel) are the only place you can store animal corpses without them disappearing.

Also, beavers can continue to hit you with their death twirl of doom after you get knocked out, so it's theoretically possible for them to kill you. However they instantly stop that maneuver if they run into deep water, so just fight them at the edge of water and stop that nonsense before it starts.


Corpses can be stored inside leantos or on sleds to also prevent them decaying. I'm assuming this is just a stop gap mechanic that will be addressed eventually since it's not exactly game breaking.

Death is no longer caused by damage, it's only caused by a specific move that is granted with the murder skill. This was to address the issue of stomp death during multi-character combat.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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