How Food Recipes Work

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Re: How Food Recipes Work

Postby paljarro » Wed Apr 16, 2014 10:11 am

Something that isnt noticed in the wiki, but is very interesting for late game gluttoning: charred something :o :o

Yes im serious

Charred something has not only random gluttony values but also random debuff timer debuff penalty and debuff chance. I havent experiemented a lot with it, so I dont know the ranges, but I can show you one of my charred somethings:

some irrelevant random glut values
full and fed for 0:10
reduces meat with 41% (0% chance)
restores slugs with 20% (10% chance)

so the 0% chance to give food penalty, basically gives some free glut values + chance at restoration (depending on what meat you used)
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Re: How Food Recipes Work

Postby Xerihae » Wed Apr 16, 2014 2:47 pm

Nice idea but it's way too random to be reliable. As an example here's four I just cooked, four deer and two rabbit:
  • Deer 1 - 2%, Restore pie by 25% (10% chance), reduce meat by 61% (28% chance), FF 2 min
  • Deer 2 - 2%, Restore pie by 25% (10% chance), reduce meat by 57% (0% chance), FF 1 min
  • Deer 3 - 2%, Restore pie by 25% (10% chance), reduce meat by 47% (90% chance), FF 5 min
  • Deer 4 - 2%, Restore pie by 25% (10% chance), reduce meat by 63% (92% chance), FF 10 min
  • Rabbit 1 - 0%, Restore berries by 25% (25% chance), reduce meat by 38% (82% chance), FF 32 min
  • Rabbit 2 - 0% Restore berries by 25% (25% chance), reduce meat by 100% (86% chance), FF 19 min
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Re: How Food Recipes Work

Postby Mereni » Wed Apr 16, 2014 6:33 pm

paljarro wrote:Something that isn't noticed in the wiki, but is very interesting for late game gluttonying: charred something :o :o


But I did make note of it on the wiki, and still think they are pretty much useless for gluttony. You could char a few dozen and maybe randomly get a few fairly good ones, I guess. But it seems a waste of meat.
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