The Alchemist Cookbook

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The Alchemist Cookbook

Postby martinuzz » Thu May 09, 2013 7:21 pm

This thread is to gather data on all the different cooking recipes ingame. Please add your science results to it.
I'll kick off with the oatmeal and barley meat pies. I've divided gluttony values by the purity multiplier to get to the base values listed below.
Too bad I wasn't able to find any wild turkeys. I skipped the march hares as well, since I read they don't have special meat yet.
Sa, Me, Su and Le are Salt event, Mercury event, Sulphur event and Lead event respectively

Oatmeal pies
Bunny rabbit:
Code: Select all
Sa 14.35/ 2.87/ 2.87/ 7.74
Me  0.00/11.48/ 0.00/ 8.87
Su  0.00/ 0.00/ 8.61/ 6.00
Le  0.00/11.48/ 0.00/11.30

Timber rattler:
Code: Select all
Sa  2.84/ 2.68/ 5.77/ 2.68
Me  0.00/10.73/ 0.00/ 9.27
Su  0.00/ 3.33/ 4.31/10.57
Le  0.00/12.03/ 0.00/10.65

Beaver:
Code: Select all
Sa 11.55/ 0.00/ 0.00/ 6.48
Me  0.00/15.85/ 0.00/19.08
Su  0.00/ 0.00/15.85/15.28
Le  0.00/15.85/ 0.00/22.32

Domestic turkey:
Code: Select all
Sa 17.32/ 0.00/ 0.00/ 6.42
Me  0.00/17.32/ 0.00/11.87
Su  0.00/14.39/17.32/ 8.05
Le  0.00/17.32/ 0.00/15.12

Deer:
Code: Select all
Sa 15.51/ 2.88/ 0.00/ 5.34
Me  1.95/14.41/ 0.00/17.12
Su  4.24/ 0.00/17.29/13.90
Le  2.46/14.41/ 0.00/19.83

Bear:
Code: Select all
Sa 18.36/ 0.00/ 0.00/ 8.11
Me  1.97/18.69/ 8.61/23.52
Su  4.18/18.69/28.85/17.30
Le  2.46/18.69/ 8.61/27.54

Barley pies
Bunny rabbit:
Code: Select all
Sa 23.33/ 4.61/ 8.92/12.74
Me  6.27/18.53/ 1.18/13.63
Su  0.00/ 0.00/ 9.71/10.10
Le  6.27/18.53/ 1.18/17.75

Timber rattler:
Code: Select all
Sa  4.62/ 4.43/11.41/ 8.02
Me  1.23/15.47/ 2.45/13.30
Su  0.00/ 5.56/ 4.81/13.58
Le  1.23/17.64/ 2.45/15.57

Beaver:
Code: Select all
Sa 18.58/ 0.00/ 7.83/14.34
Me  5.00/23.58/ 0.00/27.17
Su  0.00/ 0.00/17.74/21.51
Le  5.00/23.58/ 0.00/32.55

Domesticated turkey:
Code: Select all
Sa 27.92/ 7.17/ 8.58/10.75
Me  7.45/25.75/ 0.00/16.42
Su  0.00/16.13/19.34/13.40
Le  7.45/25.75/ 0.00/21.79

Deer:
Code: Select all
Sa 26.55/ 4.65/ 8.64/12.55
Me   9.00/22.81/ 0.00/24.55
Su  5.45/ 0.00/19.36/19.27
Le  9.91/22.81/ 0.00/29.00

Bear:
Code: Select all
Sa 31.13/ 0.00/14.24/16.98
Me 10.19/27.92/12.83/33.49
Su  5.38/ 0.00/32.17/24.81
Su 11.13/27.92/12.83/40.19
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.
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Re: The Alchemist Cookbook

Postby lachlaan » Fri May 10, 2013 9:31 am

I'd contribute my own tests to this, but I fear that the system needs quite a bit of rebalancing, so the cookbook would need re-written in a week :P
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: The Alchemist Cookbook

Postby MagicManICT » Fri May 10, 2013 3:45 pm

lachlaan wrote:I'd contribute my own tests to this, but I fear that the system needs quite a bit of rebalancing, so the cookbook would need re-written in a week :P


But how will the devs know it needs rebalancing if we don't do the testing and post the results?
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Re: The Alchemist Cookbook

Postby lachlaan » Fri May 10, 2013 6:09 pm

Big edit : Going to dump the flour modifiers here, to have them bunched up neatly in one place.

Oatmeal
Code: Select all
0.8            0            0            0
  0          0.8            0         0.38
  0            0          0.8            0
  0            0            0          0.9


Rye
Code: Select all
 1.2          0          0.4          0
   0       1.32            0          0
   0          0          1.1          0
0.35        0.3            0       1.25


Barley
Code: Select all
 1.3            0          0.4             0
0.35          1.2            0          0.35
   0            0          0.9             0
   0            0            0           1.5

Wheat
Code: Select all
1.5          0          0.5          0
  0        1.5            0          0
  0        0.5          1.5          0
  0          0            0        1.5


Will hopefully be able to add most of these modifiers to the wiki entries of the respective ingredients, so that it'll be easier for people to find the info.
Last edited by lachlaan on Thu Jun 06, 2013 10:27 pm, edited 2 times in total.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: The Alchemist Cookbook

Postby gnox24 » Sat May 11, 2013 3:11 pm

Good initiative, hopefully there are some more people supporting it.

Two samples from a random cooking session:

Humble Meat Pie
Deer:
Code: Select all
Sa 19.4 / 3.6 / 0.0 / 6.0
Me 1.0 / 18.2 / 0.0 / 14.1
Su  5.1 / 0.0 / 21.8 / 16.6
Le  1.6/ 18.2 / 0.0 / 17.2

Deer + Beaver:
Code: Select all
Sa 16.7 / 3.0 / 0.0 / 7.5
Me 3.1 / 20.8 / 0.0 / 26.2
Su  7.9 / 0.0 / 25.0 / 29.4
Le  3.9 / 20.8 / 0.0 / 30.0
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Re: The Alchemist Cookbook

Postby martinuzz » Sat May 11, 2013 10:20 pm

While I do appreciate your effort, those numbers are rather meaningless.

- you didn't mention the type of cereals used
- did you divide your values by the multiplier value on the items in question, to get base value?
- don't bother adding recipes like deer + beaver, because the announcement thread states, that those will come out "like the old gluttony values"
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.
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Re: The Alchemist Cookbook

Postby gnox24 » Sun May 12, 2013 2:36 am

martinuzz wrote:- you didn't mention the type of cereals used


- Oatmeal

martinuzz wrote:- did you divide your values by the multiplier value on the items in question, to get base value?


sorry, i missread that part. I'll post corrected results tomorrow after i can think clearly again (had some beers this evening ;) )

martinuzz wrote:- don't bother adding recipes like deer + beaver, because the announcement thread states, that those will come out "like the old gluttony values"


Recipies definitely give different results, even if more than one type of meat is used. I guess in the case of humble meat pie, it differentiates between the meat used as cuts and shreds.


And one thing:
It's hard to get someone on this forum to help you gathering data. The chances getting someone involved are rather low. I tried to help this thread beeing expanded and the answer i got is: 'rather meaningless'. Well that isn't a good motivation, isn't it? Don't get me wrong, starting this thread was the right thing to do, but i'm pretty sure that you will not get any other results. People are lazy and if you scare these ones away willing to help, nobody will even bother again.
Last edited by gnox24 on Sun May 12, 2013 3:27 am, edited 1 time in total.
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Re: The Alchemist Cookbook

Postby wiatrak » Sun May 12, 2013 2:40 am

I just dont care to look on the stuff if i can't understand the production of semi-products. I know its fun to 'discover' things, but it is no fun for the old players like me. If you want to contribute some data post in my thread, maybe we will be able to get some formula's(unless jorbtar tell us some of them...)
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Re: The Alchemist Cookbook

Postby gnox24 » Sun May 12, 2013 3:07 am

First entry is shreds, second is cuts. Eg.: 'Beaver + Deer' means beaver shreds and deer cuts are used. Using two types of shreds result in just the cut type beeing used.

Humble Meat Pie
Oatmeal + Beaver + Deer:
Code: Select all
Multiplier: 1.05
Sa 16.7 / 5.8 / 3.4 10.7
Me 4.0 / 16.6 / 0.0 / 28.4
Su  6.5 / 0.0 / 20.0 / 24.4
Le  4.7 / 16.6 / 0.0 / 31.8

Humble Meat Pie
Oatmeal + Beaver:
Code: Select all
Multiplier: 1.05
Sa 12.1 / 0.0 / 0.0 / 6.8
Me 0.0 / 16.6 / 0.0 / 20.1
Su  0.0 / 6.0 / 16.6 / 16.1
Le 0.0 / 16.6 / 0.0 / 23.5

Humble Meat Pie
Oatmeal + Beaver + rabbit:
Code: Select all
Multiplier: 1.05
Sa 12.0 / 2.4 / 2.4 / 8.5
Me 0.0./ 13.2 / 0.0 / 17.9
Su  0.0 / 0.0 / 9.9 / 14.3
Le 0.0. / 13.2 / 0.0 20.9

Humble Meat Pie
Oatmeal + Deer + Rabbit:
Code: Select all
Multiplier: 1.01
Sa 15.6 / 5.4 / 3.1 / 8.0
Me 1.9 / 12.0 / 0.3 / 15.9
Su  4.2 / 0.8 / 11.3 / 13.5
Le 2.5 / 12.1 / 0.5 / 18.4

Humble Meat Pie
Oatmeal + Rabbit + Deer:
Code: Select all
Multiplier: 1.01
Sa 16.7 / 5.8 / 3.4 / 10.7
Me 1.8 / 11.6 / 0.0 / 14.8
Su  2.9 / 0.0 / 10.4 / 10.5
Le 2.2 / 11.6 / 0.0 / 17.3

Humble Meat Pie
Oatmeal + Bear + Beaver:
Code: Select all
Multiplier: 1.06
Sa 15.5 / 0.0 / 0.0 / 10.2
Me 1.6 / 21.7 / 10.0 / 44.2
Su  3.5 / 0.0 / 33.4 / 37.1
Le 2.1 / 21.7 / 10.0 / 49.3

Humble Meat Pie
Oatmeal + Bear + Deer:
Code: Select all
Multiplier: 1.02
Sa 20.3 / 3.7 / 0.0 / 8.2
Me 8.5 / 19.4 / 10.5 / 37.8
Su  13.7 / 08. / 35.2 / 32.3
Le 9.9 / 19.5 / 10.5 / 42.0

Humble Meat Pie
Oatmeal + Bear + Rabbit:
Code: Select all
Multiplier: 1.01
Sa 18.5 / 3.7 / 3.7 / 11.0
Me 2.0 / 15.5 / 5.6 / 21.8
Su  4.2 / 0.8 / 18.3 / 16.6
Le 2.5 / 15.6 / 5.7 / 25.5



I included the multiplier into the data sets, but i think it is not precisely enough. I had cases where the multipliers were equal, but the actual glutony values were different. To get more accurate results, it is necessary to write down the elemental values as well and calculate the multiplier from the formula given in the wiki http://salemwiki.info/index.php/Purity.
Last edited by gnox24 on Sun May 12, 2013 10:11 am, edited 1 time in total.
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Re: The Alchemist Cookbook

Postby martinuzz » Sun May 12, 2013 9:42 am

gnox24 wrote:And one thing:
It's hard to get someone on this forum to help you gathering data. The chances getting someone involved are rather low. I tried to help this thread beeing expanded and the answer i got is: 'rather meaningless'. Well that isn't a good motivation, isn't it? Don't get me wrong, starting this thread was the right thing to do, but i'm pretty sure that you will not get any other results. People are lazy and if you scare these ones away willing to help, nobody will even bother again.


I have to apologize then, for sounding somewhat harsh, whereas I did not intend to. Let me emphasize that I do appreciate the effort.
Awesome find on the shreds and cut materials making different recipes.
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.
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