Here's the exact data:
Wood purity: 17% (56.34/14.58/16.91/12.18)
p1 76.22/5.89/8.13/9.78
p2 75.70/5.63/4.97/13.70
p3 75.86/6.55/8.20/9.39
p4 75.25/6.72/8.99/9.04
p5 74.78/7.54/7.73/9.96
p6 74.26/6.95/8.58/10.21
w1 97.66/1.11/0.90/0.33
humus: 51.14/16.01/17.33/15.54
even though he is using worms whose purity is completely unattainable using non-legacy materials, his humus is STILL below the compost bin's wood purity. This shows that you will reach a cap to your humus purity which is roughly equal to the natural biome purity cap of around 10%.
I believe it is a flaw because from the dev's comments they seemed to indicate that the purity of 100% was "too easy" to achieve before, they did not say it should be impossible to achieve, which is what the current system is. They implied the 10% purity cap was supposed to be just for foraged materials, but due to the tree grinding/compost bin formulas those natural purity caps also extends to all agriculture and everything in the game.
I would propose that compost bins SHOULD be able to produce humus beyond the bin's wood purity by using worms whose alchemies exceed the wood's alchemies. That way you can exceed the soft cap of the bin's wood purity by getting lucky with the farming RNG where you get say pumpkins with a higher resulting alchemy than the humus used to prepare the field, then feed your worms those pumpkins so they have a bit higher alchemy than the bin which in turn lets you get humus beyond the bin's alchemies too. Then repeat that process with diminishing returns on each iteration until you can increase your humus enough to plant better trees. Even this way 100% humus will never be possible due to the limitations of the lime, granite and water used on the pot, but at least you have a way to progress beyond that 10% foraging cap.