Sidran wrote:Worms decide relative distribution of elements while compost bin purity decides humus amplitude (purity).. so in a way worms just decide "flavor" while compost bin decides its "strength".
Pretty sure that's downright impossible. Purity% and Purity multiplier are both calculated by the element ratios of each item. You can't have the worms say one thing and the compost bin say another. I believe the formula Hans found initially, when feedstock mattered, is still in play, and will probably have similar variants in other game systems from now on. The way it works is in line with what Jorb said in the second to last patch notes : Results will be heavily biased against mixing elements with a huge disparity in purity. I initially thought that meant that it's counter productive to use stuff that has different dominant elements, but now realize that it describes Hans' formula. Way different purity% in elements gets worse results than closer purities, because with closer purities both item's elements have similar weight towards the end result.